One general suggestion: change the keyboard controls from the traditional arrow keys to 7, 9, 1, 3 on the num-pad.
One general suggestion: change the keyboard controls from the traditional arrow keys to 7, 9, 1, 3 on the num-pad.
Thanks good one. I updated the game with your suggestion.
One general suggestion: change the controls.
1. Add up/down arrow for movement - or if you can implement this - movement with the mouse and deflect with l-click;
2. Add hotkeys 1, 2, 3 for the use of specials.
A small edit:
1. Adding 1, 2, 3 would be more convenient if you would add the arrow keys controls (I definitely prefer them over w/s).
2. The thing you mentioned in regard to stage 18 happened to me at stage 11, the enemies just became immortal.
3. Oh, I almost forgot: add a pause button.
I did have pc hotkeys at one point. It was shift for slo mo, F for barricade and E for ghost summon. I can probably put those back in the next update. I just was having trouble preventing bugs if/when you click the on screen controls while pressing the hotkeys.
Movement with the mouse would unbalance the game, that was among the first test control schemes. A good suggestion, but just not for this game.
Thanks for your feedback!
I generally hate flappy-type games, but this one I like for some reason. the controls are nicely done and there is definitely something more to it than just mindless passing through the pipes or something like that. But:
1. For some reason at some point the game becomes so laggy that it stops responding;
2. I already wrote you in a PM that there is something wrong with the last 2 medals. Yesterday and today I received them without collecting the required amount of both peppers and cheese, I bet that the same happened to PhantasyReal since his score is definitely too low;
3. I would prefer to have a "hard" ceiling rather than dying because I went too high. Hmm... actually you MAY die because of going too HIGH ;-)
As for respawning problems other people mentioned: @Zentiq @PieLordPictures - are you sure that you double clicked after you died?
Oh, wait... a cat is eating... cheese?
Think i fixed most issues people were having with game and added a bit more content. Thanks again for the feedback.
A simple yet very good game. Especially the physics is surprisingly well made. the gravity, the momentum etc. It's almost like you were holding these pieces in your hand and placing them. Even the exact point where you initially place the cursor on a piece matters: even a pixel to the left or to the right can make a difference by changing the mid-air angle or the entire rotation, which if you manage to control you can even use to your favor.
Seeing the previous review I intentionally did not finish levels 22-24, "until further notice".
Be sure if you will make an update that it would not harm the progress made by players so far. Also adding a "re-send medals" feature is always a good idea.
Thank you so much for the wonderful feedback!
Rest assured the 22-24 medals bug has been fixed and should work as normal! I will add a resend medal protocol later in the week (thanks for the tip!)
Again thank you for the rating! Really pumped me up and got my weekend off on the right foot!
Feel free to reach out if you encounter anymore bugs!
Elementary laws of physics do not apply to this game... or were terribly implemented.
If a ball hits the ground diagonally and then, without hitting anything else, starts to bounce vertically for no particular reason...
At the level of over 1000 "O"s the game lags so much that it is barely responding.
PS
This time everything was working well, I reached the end of the game but the medal did not unlock...
yeah woops im dumb
Very good game. Only one thing seems to be a bit unrealistic so far: in reality you can see how much match (hey, nice pronunciation coincidence) you still got left until it burns out. Also the fall in the library would most likely put out the match.
Some second thoughts: at the latest stages the game becomes a bit too annoyingly Slenderman-like, it even reminds me that extremely irritating Lenke's Demon Blood where you have to constantly run from a demon that makes you drop the light source. It is also dumb that the ghost can put out the match when I need to space out the game notifications, like while picking up a key for example. This leads to a bug that the game forces the player to use all of the available matches, only then the "action: use match" disappears. -0,5 star because of these flaws.
PS - the character should be SAFE while opening doors, using keys etc. OR add an option to automatically skip all the dialogues like "you used the key to unlock the door" It is not the player's fault that you are forcing everybody to space out all the messages before the character can move. Unnecessarily frustrating. Sorry, but -another star.
Another bug found: if you open the door at the same time when the murder catches you, the game freezes.
If you will be making any fixes make sure it won't erase the progress.
We have a patch coming very shortly to fix all the issues addressed in your review and more.
As for the matches, the character is not using the match to light the way, they are using the match to relight the candle when it goes out, you can tell the how much more time left before your next match by looking at how dim your candle light is, however we will think about adding an animation to show how much time you have left.
Thank you for the feedback :)
Something is making the controls a bit clunky. Perhaps you should enable an option to turn off the background. It seems to be making the game laggy.
This would be a great game if...
I already wrote you about it, but the update did not change anything: stop throwing packs of enemies at the player every 1-2 seconds. Just stop it... I haven't left the city yet after one battle and I already have to return to it, because more opponents are approaching. Give the player some time to develop the cities, to get used to the game, no strategy game starts by throwing hordes of enemies at the player from the very beginning. When am I supposed to wander around the map, to explore it, to actually enjoy the game?
Interesting game, I got 2 questions though:
1. If everything is already maxed then what do I need shards for?
2. Why I can use the missile swarm only once while as I see I got 5 loads of that weapon? Also after first use the value is not changing from 5 to 4.
3. And why the hell sometimes the very first meteor that hits my ship already destroys it?
One more thing: the highscore board is not working.
PS
I used the swarm for the second time, but there should be an indicator showing when the weapon is already reloaded.
Also a suggestion: change that ctrl button to q or e, it would be much more convenient. In fact it should be made like this: q - secondary weapon, e - missile swarm.
And make a health bar for the big ship, I almost reached the end without even knowing how much damage did I take from which meteors.
1.i wanted to make a shop system to make the player play more but i thought there is no need if a player liked it he will stay but i had already made it so i left it there( in update i will add more things to the shop and make use of it)
2.actually the load is for another weapon you can use it by pressing (control) i think it is my bad i should have made tutorial , it is actually the ammo for the secondary weapon
3.ok i will check this and fix it now also :
i think you haven't noticed the icon near the shield it indicate the health or more like a (shield) that you have for 3 times you can see that it change everytime you get hit
i think the scoreboard is working now .
there is actaully , the (Z) that show up and the rocket icon get a lot bigger (%10 percent) i think i need to make it bigger so players notice it.
good i will make an option for the player to change control then .
thank you herbieg for your comment it will really .
THANKS
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Joined on 2/25/14