00:00
00:00
HerbieG

720 Game Reviews

348 w/ Responses

1 reviews is hidden due to your filters.

A massive complain: I scored over 250 points and several medals popped up in the game, but were not registered on my account.

The game should remember the highest score and re-send medals if necessary.

By the way: if you click on the Twitch link you get black screen and if you want to check the hamster game you are unable to return to the game screen.

The game looks nice, but on my Firefox it crashed with the following message:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds"

Very good graphics. But as for rotations: they lack the proper applying of the momentum: in reality after release you wouldn't just stop and fall directly down, but you would continue to move diagonally.

Interesting game, but the camera view makes it a bit confusing. Lots of times you simply don't see where are you supposed to land. Especially those changing angles are annoying.

Also sometimes there is a problem with bad design of the subsequent platforms. I met a situation in which I had high ground in front of me, but no booster up.

PS

As for the stage design: I just have been thrown out of a booster in a way that simply gave me no chance of reaching the next platform...

And another situation: I fell being completely unable to see what is below me...

A suggestion: zoom out the view... I simply would want to SEE where am I going, otherwise the game is just becoming luck-based, not skill-based.

Amni3D responds:

I see. The fisheye effect was inspired by Sonic Xtreme. I know that it was a love it or hate it kind of thing with how it works. On one side, you can see more, on the other side it might be confusing to a few players.

Also, as difficulty progresses, you're expected to spend some of your stamina to make it through an area, often with water bottles nearby to refill stamina if you really can't make it. The boosters also refill a small portion of your stamina as well. Remember you can double jump and dash when you need to. If you're really having trouble, focus more on leveling up, and as such collect more coins and visit the shop more often.

EDIT: As for your edits, I'll look into updating the build. Changing the game's design entirely isn't feasible, but stuff like "zooming out the view" and increasing the glide's view offset can be taken into account.

One complain: why I cannot use arrow keys in the single player mode? I prefer them over w/s.

PS

The game is not saving progress and when you buy something in the shop the cash is not decreasing after making a buy.

sirL responds:

-The w/s is just how i like it, now you can use either!.
-It's a very short game, i don't believe it's necessary to save your progress. I'll make sure to write that down for future proyects tho!
-Yeah, no idea what happened there but i think i fixed the shop bug.

Thanks for playing,double thanks for the feedback! :D
-Liam

While I finally understood how does this game work I must say that the controls are a complete mess. You simply couldn't make them more complicated in the matter of rearranging letters, especially the ones above and therefore making the game less enjoyable if even. Why I cannot simply "mark" a column that I want to move and move it continuously without having to constantly "space" it? You should make it in an entirely opposite way: arrow keys move the current column and space is being used only for marking the one you want to currently use without being forced to constantly "space" the marked column from the left to the right. This would be also reasonable in relation to the speed in which the letters are going down. Currently it just seems impossible to form words in a such short period of time while struggling with the controls.

PS

Rise of the score after the change of controls ;-)

HealliesGames responds:

Understood the mistake.
Actually trying to make controls better.

It didn't seem hard to me, but the quick tutorial and the general mess confuses a lots.

Thanks for feedback, HerbieG! :)

One general suggestion: change the keyboard controls from the traditional arrow keys to 7, 9, 1, 3 on the num-pad.

MrNannings responds:

Thanks good one. I updated the game with your suggestion.

One general suggestion: change the controls.
1. Add up/down arrow for movement - or if you can implement this - movement with the mouse and deflect with l-click;
2. Add hotkeys 1, 2, 3 for the use of specials.

A small edit:

1. Adding 1, 2, 3 would be more convenient if you would add the arrow keys controls (I definitely prefer them over w/s).
2. The thing you mentioned in regard to stage 18 happened to me at stage 11, the enemies just became immortal.
3. Oh, I almost forgot: add a pause button.

larrynachos responds:

I did have pc hotkeys at one point. It was shift for slo mo, F for barricade and E for ghost summon. I can probably put those back in the next update. I just was having trouble preventing bugs if/when you click the on screen controls while pressing the hotkeys.

Movement with the mouse would unbalance the game, that was among the first test control schemes. A good suggestion, but just not for this game.

Thanks for your feedback!

I generally hate flappy-type games, but this one I like for some reason. the controls are nicely done and there is definitely something more to it than just mindless passing through the pipes or something like that. But:
1. For some reason at some point the game becomes so laggy that it stops responding;
2. I already wrote you in a PM that there is something wrong with the last 2 medals. Yesterday and today I received them without collecting the required amount of both peppers and cheese, I bet that the same happened to PhantasyReal since his score is definitely too low;
3. I would prefer to have a "hard" ceiling rather than dying because I went too high. Hmm... actually you MAY die because of going too HIGH ;-)
As for respawning problems other people mentioned: @Zentiq @PieLordPictures - are you sure that you double clicked after you died?
Oh, wait... a cat is eating... cheese?

cheesydevYT responds:

Think i fixed most issues people were having with game and added a bit more content. Thanks again for the feedback.

A simple yet very good game. Especially the physics is surprisingly well made. the gravity, the momentum etc. It's almost like you were holding these pieces in your hand and placing them. Even the exact point where you initially place the cursor on a piece matters: even a pixel to the left or to the right can make a difference by changing the mid-air angle or the entire rotation, which if you manage to control you can even use to your favor.

Seeing the previous review I intentionally did not finish levels 22-24, "until further notice".
Be sure if you will make an update that it would not harm the progress made by players so far. Also adding a "re-send medals" feature is always a good idea.

Jamessimo responds:

Thank you so much for the wonderful feedback!

Rest assured the 22-24 medals bug has been fixed and should work as normal! I will add a resend medal protocol later in the week (thanks for the tip!)

Again thank you for the rating! Really pumped me up and got my weekend off on the right foot!

Feel free to reach out if you encounter anymore bugs!

Male

Joined on 2/25/14

Level:
18
Exp Points:
3,476 / 3,600
Exp Rank:
15,354
Vote Power:
6.01 votes
Rank:
Private
Global Rank:
3,166
Blams:
150
Saves:
2,621
B/P Bonus:
18%
Whistle:
Silver
Trophies:
3
Medals:
39,891
Supporter:
1m