Seems interesting, but not yet functional:
1. Right-clicking does nothing;
2. Thus-I cannot pass the tutorial;
3. And when I skip it no gems appear;
4. So there is no way to even check if the medals are working.
Seems interesting, but not yet functional:
1. Right-clicking does nothing;
2. Thus-I cannot pass the tutorial;
3. And when I skip it no gems appear;
4. So there is no way to even check if the medals are working.
What browser are you playing in?
Is there music playing?
Thanks for the feedback
Physics (bouncing) in the boss levels is just ridiculous. Also dozens of times the carried item simply fails to release even if I am not holding the mouse button for a long time.
And lots of times on the levels where I am supposed to bounce x pieces into place one of those pieces simply sticks to the robot even when bounced the required amount of times, making other bounces ineffective.
Dumbly bugged.
It is actually good, nice graphics. I only noticed 3 flaws/weaknesses:
1. The health isn't depleting even if you ram through multiple obstacles;
2. The distance between you and the monster is always the same, it isn't coming any closer, so, in addition to the issue mentioned above: it is impossible to lose this game;
3. The difficulty should rise at the later stages of the game.
Thank you for ideas, the difficulty is actually rising, obstacles get spawned quicker and quicker each second, but there's a limit. I'll look to tweak some settings to make it work better.
I agree with flaws, will look to fix 'em.
An interesting idea, but:
1. Change key for jumping to up arrow/w;
2. The controls seem to be sticky sometimes;
3. The guy falls too easily from the painted platforms.
Thank you so much for the feedback! You can now use W or the up arrow to jump.
Interesting! But the biggest problem of this game is that you cannot move around the map with the mouse cursor movement, so when you need to burn just a small part you may accidentally destroy entire district.
The game itself is too random. You may want to burn few buildings, but in the meantime they may get connected to another big complex of them, burning the city to 0 and you can do absolutely nothing about it.
Those parts may be even connected out of the screen. It happened to me lots of times and it makes the game simply unfair to the player.
Also a top-down view would be much better than isometric.
Its kind of chaotic, yes, but that was the feel of the original game. We are considering making burning too much cost you a heart instead of game over. Also, top down is kind of a tricky POV to do games in, most stuff is a little isometric. Anyway, thanks for playing.
I beat the impossible after few tries, so... not so impossible ;-)
BTW, I noticed one bug: once when the opponent was the first to move 2 circles appeared instead of one.
If you don't mind could you tell me how you beat it useful information (I may make a patch)
Quite enjoyable, but... after several tries the game got a bit "tired" for me and started to lag, making it a bit easier for me to time the stomps at the cost of more difficult handling, but nevertheless it allowed me to get the score I got. However on the game's normal speed some of the medals may be simply impossible, so you should:
1. Optimize the game (or maybe my CPU is dying? Hmm...);
2. Make it a bit slower.
Otherwise people with slower computers will obviously benefit from this fact.
As for impossible medals: I doubt if the pacifist one is possible at the game's current speed considering the fact that you are placed in a very close distance to the upper border of the screen making it basically impossible to react and avoid an obstacle while boosting.
I also don't think that the Vac God is possible at the game's current speed.
I'll believe both are obtainable if you will do it :-)
Oh, if you merged the best things from the first Vac jump and the current one you would get a very good game.
I'm going to try to improve the performance asap. Both medals are definitely obtainable because I laughed like a psycho when I finally got them XD.
Thanks for your feedback HerbieG!
There is one weird thing about a bug related to the highest survival medal: during the game the medal pops up after you reach the score of 260 000 - and so says the in-game medal that pops up, while its description in the medals menu says that you need 280 000.
I started this game for the first time 3 years ago and finally completed it. It is the most challenging of your games from this series. I mostly liked the variety of challenges.
But as many people already mentioned its main problems are the controls and mechanics. This is why I had to approach this game... you even wouldn't be able to imagine how many times... The biggest problems:
1. If you are standing next to the wall with the finger pointed towards it and try to jump you will most likely hit/get stucked on some invisible obstacle or stick to the wall for no reason. The same is for the mid-air rotations you are performing close to the wall. When you got unlimited time it is not a big deal, but on those levels with a time limit... I especially hated level 9 because of that issue and almost raged again for another 3 years. Also the mid-air control could be improved.
2. It sometimes happens that you get stucked on some invisible hardness on the ground while trying to move left/right and there is no other way than jump out of that place.
3. You may also stick to the ledges when trying to jump out of them.
There is also one important problem with bonus 3 that left me confused for a longer moment.
What's the problem? You may actually accidentally destroy a spaceship BEFORE it will even enter the screen or on its border and when you do the game DOES NOT count it as destroyed. So you have to make the game a bit harder for yourself by letting all the ships fully enter the screen and count the shots needed to destroy a pack of spaceships. The good thing is that you need only one shot to destroy a triangular one. For everybody that would have problems with this stage: during wave 1 you need to destroy 19 enemies and after wave 2 you need to have a total of 47 enemies destroyed. If you are absolutely sure that none of them escaped the screen and you got less kills than required - then you probably killed some of them out of the screen and the stage will reset.
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Joined on 2/25/14