Ok, whose not-so-smart idea was it to make the paddle move with left-right and not up-down? This game is vertical, not horizontal.
Ok, whose not-so-smart idea was it to make the paddle move with left-right and not up-down? This game is vertical, not horizontal.
Awesome work, but:
1. The game should store the information which medals the player did unlock and re-send them if necessary. I reached the final chapter just to discover that the game gave me only 2 medals.
2. The player should only get a notification like "item name found" without having to click on "ok" every time, or at least you should be able to close such window with a keyboard shortcut.
Seems a cool game, but with some issues. 2 are most important: it is ridiculous to have to reload the game even few times because it fails to load the language pack. And having customizable controls would be useful, because having space for jumping and left shift for dashing is a bit inconvenient.
PS
A third thing: the game needs to be saving progress.
Heya! Thanks for the kind words, and yeah, the language thing is annoying. Thankfully, the game seems to load language fine after the main menu, seemingly the game loads the main menu before the language is fully loaded sometimes. This will be fixed in the future. Key Rebinding was on the to-do list, so we may add it sometime soon. Saving progress is a bit more difficult to implement due to WebGL's limitations, but we'll likely figure something out. It's also complicated by the speedrun timer and other factors, but it shouldn't be that big of an issue if we actually think about it. Thanks again!
First of all: welcome back! It's great to see something new from you again. As for the game: lots of cool stuff here. Oh, I turned the NG Player off and saving works just fine, just like the game itself. As for the game, few issues here and there:
1. I got a feeling that the AR is actually a sniper rifle, single shot only, only few bullets, no burst.
2. Also fighting with fists, even with the inferno ones, sucks a bit, because the enemies hit you before you are even able to hit them.
3. I assume that the "defence" stat is related to the enemies? Because upgrading it decreases it.
4. As for the elemental damage stat: if I get it right that it applies only to the inferno fist and the Detonator?
That was quite hardcore on some levels! And a good one! Oh, I just couldn't help myself and checked what Centisaur wrote and it actually did work this way. I hope you got that fixed now. Oh, a no-deaths run medal? Me and what army? XD
Cool game! There only should be an option to manually zoom in - zoom out the view, because on some occasions you are just making "blind drops".
Camera 2 should take you down to the bottom platform, but yeah I'll add a manual zoom. Thanks for the review!
Not bad, there is a potential in it. Although it gets rough quite fast. I would change one thing though: the button for jumping should be "w", not "space". Besides inconvenience of using the space bar: if you play the game without full screen turned on pressing space moves the screen down.
PS
The upgrades should drop to the ground, because if you kill a bat too high there is no way to pick the upgrade. Oh, maybe you could add something like a prestige system? With permanent bonuses?
Jump button issue resolved.
I was thinking about prestige system. Perhaps in the future I will implement it. I have many plans.
One major complain: no progress saving?
Interesting game, but with no ability to target anywhere else than up/left/right using mouse for attacking is pointless. The game should be 100% keyboard-controlled.
Thanks so much for playing! The are a several control options once you are past the menu/intro, including a full keyboard layout.
I appreciate the feedback. When I have some time, I'll see about updating the main menu to make it keyboard/game-pad controllable too.
It's good, but:
1. It lags terribly, making it difficult to control the character;
2. Those 0-deaths medals are rather for cheaters only;
3. Especially for the boss rush, because you can respawn right where the boss is located.
4. No options to turn off particle effects or to change keyboard controls.
Sorry about the lag, it doesn't lag on my machine and friends never mentioned it but if it really becomes a problem I provided a Windows download in the description
I spent a couple days before publishing to see if the medals were possible and the 0 deaths are, just need a lot of patience lol
You get a small period of invincibility when respawning so you can run out of the area, but that's probably poor design from me, sorry
As for particle effects and keyboard controls, my bad. I'll try working to add this
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Joined on 2/25/14