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HerbieG

720 Game Reviews

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Nicely done, but could use some local saving since the game seems a bit long.

Has a potential, but there are way too many blind jumps. You got no idea which way you are suppose to go, where is the next platform located, so it leaves you with pure trial & error.

MistaCooParasonF5G responds:

well yea I could see that but this game is supposed to be trial and error but I don't want people to lose on the little jumps cause those aren't even obstacles but some of the actual obstacles I made are supposed to be trial and error but I will fix the little ones

Ok, whose not-so-smart idea was it to make the paddle move with left-right and not up-down? This game is vertical, not horizontal.

Awesome work, but:
1. The game should store the information which medals the player did unlock and re-send them if necessary. I reached the final chapter just to discover that the game gave me only 2 medals.
2. The player should only get a notification like "item name found" without having to click on "ok" every time, or at least you should be able to close such window with a keyboard shortcut.

Seems a cool game, but with some issues. 2 are most important: it is ridiculous to have to reload the game even few times because it fails to load the language pack. And having customizable controls would be useful, because having space for jumping and left shift for dashing is a bit inconvenient.

PS

A third thing: the game needs to be saving progress.

Spebby responds:

Heya! Thanks for the kind words, and yeah, the language thing is annoying. Thankfully, the game seems to load language fine after the main menu, seemingly the game loads the main menu before the language is fully loaded sometimes. This will be fixed in the future. Key Rebinding was on the to-do list, so we may add it sometime soon. Saving progress is a bit more difficult to implement due to WebGL's limitations, but we'll likely figure something out. It's also complicated by the speedrun timer and other factors, but it shouldn't be that big of an issue if we actually think about it. Thanks again!

First of all: welcome back! It's great to see something new from you again. As for the game: lots of cool stuff here. Oh, I turned the NG Player off and saving works just fine, just like the game itself. As for the game, few issues here and there:
1. I got a feeling that the AR is actually a sniper rifle, single shot only, only few bullets, no burst.
2. Also fighting with fists, even with the inferno ones, sucks a bit, because the enemies hit you before you are even able to hit them.
3. I assume that the "defence" stat is related to the enemies? Because upgrading it decreases it.
4. As for the elemental damage stat: if I get it right that it applies only to the inferno fist and the Detonator?

That was quite hardcore on some levels! And a good one! Oh, I just couldn't help myself and checked what Centisaur wrote and it actually did work this way. I hope you got that fixed now. Oh, a no-deaths run medal? Me and what army? XD

Cool game! There only should be an option to manually zoom in - zoom out the view, because on some occasions you are just making "blind drops".

larrynachos responds:

Camera 2 should take you down to the bottom platform, but yeah I'll add a manual zoom. Thanks for the review!

Not bad, there is a potential in it. Although it gets rough quite fast. I would change one thing though: the button for jumping should be "w", not "space". Besides inconvenience of using the space bar: if you play the game without full screen turned on pressing space moves the screen down.

PS

The upgrades should drop to the ground, because if you kill a bat too high there is no way to pick the upgrade. Oh, maybe you could add something like a prestige system? With permanent bonuses?

Kornao responds:

Jump button issue resolved.
I was thinking about prestige system. Perhaps in the future I will implement it. I have many plans.

One major complain: no progress saving?

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