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HerbieG

713 Game Reviews

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Apparently the authors did not do enough research about how the firearms really work. Were you ever at a real shooting range? Were you even wielding a real gun in your life? Who told you that bullets fall that much at such a short distance? No weapon factory would be allowed to produce such a crap! And I agree with @blyndid about the ridiculousness of the mouse clicking sensitivity (smgs especially) and remind the authors that real weapons got different modes: for example a real MP5 can fire bursts, three bullets at the time and even a single shot.

It desperately needs an ability to rotate the camera view.
Also it could be a bit easier to handle for not-so-young computers.
And maybe a general command to stop moving for all the ostriches would be useful, since sometimes they just run around like crazy.
But it is still an awesome game!

MonoFlauta responds:

The problem with rotating the camera was the hand placed walls, but yes, it would had been nice as you say :P

About the not-so-young computers, this game was made in less than a week for a game jam. Of course it would had been nice and sorry we couldn't make it :(

For last, you can use the space bar to hide, that will stop all of them while they hide. Other than that, our goal was to have that chaotic horde feeling.

Glad you liked it and thank you for playing!

Awesome game! Although I encountered the same problem as RemileOduen, the boat did not show up. Also: you have to change the / button to something else, because on Firefox it causes the "search" bar to appear and cannot be used for the game purpose.

Interesting and with a bit potential for improvement and expanding! I only noticed 3 issues:
1. Leveling up can decrease your health: every time I level up my health is being reduced to base 10 hp;
2. Quests should be "appropriate" to the area you are in, for example I've been in the cave and I was still getting quests of hunting 3 blue butterflies, which at this point makes no sense;
3. Some option of "fast travel" would be nice, something like teleports or waypoints, such as the ones between cities and main areas in Diablo.

applessmillion responds:

Hey HerbieG!
1. Bug on my part. I've just released a patch that fixes this.
2. Quests are mostly appropriate. I've noticed that blue butterfly one likes to pop up in every area once in awhile. If you cancel out of it and click the questmaster again you'll be offered a better one.
3. One-way fast travel is a thing once you unlock it, but I'll see about adding it a bit better.
Thanks for the review!
EDIT: Added teleporters to campsites! Check out the note here: https://applessmillion.newgrounds.com/news/post/1146212

So far not bad, I think I'll be having some fun with it. Interesting idea: top-down shooter meets bullet hell. I am playing it using the original flash player since I encountered some issues with medals while trying Ruffle on other games, ruffle is not 100% reliable in this matter. On flash the game lags sometimes a bit, but it is manageable. But you could add one thing: an option to reduce or turn off some particle effects to improve performance.

It's good, but the main offense I got against it is that the enemies do not obey the same rules as the player has to, which is unfair to the player. Why should I have to wait for the platform to fall/open while the enemies can just go through them?
Another bad thing is that the enemies sometimes do not return to their initial locations, which makes parts of the stage impossible to pass. It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
And one more thing: that dumb rotation definitely doesn't fit this type of a game when you need to act fast and precisely, without fighting the game's mechanics.
Another flaw is that those lights make the game lag.

Kutejnikov responds:

Yes, I agree - enemies can pass through platforms, but without this the game is too easy.
Enemies must always return. You may need to wait a few seconds.
>> It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
Try to drive the enemy up-left at level 8 (this may require several respawns) - you will get a few extra seconds
In this part I added the alignment mechanic, but sometimes you need to adjust rotation manually(

After Jungle Doom I was hoping you will one day make a big thing like this - and I am not disappointed. However I agree with @qwerty741 and others about the lack of checkpoints since passing through all the previous scenes just to get to the one you are currently focused on makes the game unnecessarily tedious. And when you find all the map fragments you won't be needing the map anyway since you probably already found all the possibilities by this moment.

Tanooki81 responds:

Well, I will think about something to fill this gameplay failure.

My first thought was: first Tom Fulp's medal game since... ages!
Few thoughts so far:
1. I agree with @Plasmarift on 1 thing: skip text option would be very useful, it is a bit boring to have to click it out every time but I disagree on another: having the continuous fire option while holding the mouse button makes the game more stable if you play using a traditional flash player. When I tried clicking, it just made the game not work properly, for example after destroying the last bot the game was not responding to the first 1-3 keys pressed;
2. Speaking of pressing keys, one thing is super-annoying: if you accidentally hold a key for just a bit too long you can drop a load of similar weapons at once; game should prevent that from happening: one press-one weapon dropped.
3. 2 users already reported that the last medal is broken, uploading a game with untested medals is against the medal guidelines ;-)
4. As for killing those flying bots during the factory phase: it serves no purpose at all other than making the game last longer. It's just something that you have to do. It would be much more interesting if you had a health bar for example and the bots were actually shooting at you, making it possible to lose at this phase.

Welcome back!
The game looks good, it has a small flaw though: the crosshair does not exactly follow the mouse cursor.

Kwing responds:

Thanks man!

Unfortunately there's not a lot you can do to fix the mouse in Flash the way you can with other programs (Unity, Unreal) At best I could have hidden the mouse completely to keep it from being distracting, but that would create the issue of not knowing when the mouse was about to go off the edge of the screen, which is arguably a bigger issue since you lose control of the camera completely when this happens.

If using the mouse bothers you, you can use the arrow keys or Q/E to rotate the camera, and spacebar to shoot.

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