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HerbieG

707 Game Reviews

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It's good, but the main offense I got against it is that the enemies do not obey the same rules as the player has to, which is unfair to the player. Why should I have to wait for the platform to fall/open while the enemies can just go through them?
Another bad thing is that the enemies sometimes do not return to their initial locations, which makes parts of the stage impossible to pass. It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
And one more thing: that dumb rotation definitely doesn't fit this type of a game when you need to act fast and precisely, without fighting the game's mechanics.
Another flaw is that those lights make the game lag.

Kutejnikov responds:

Yes, I agree - enemies can pass through platforms, but without this the game is too easy.
Enemies must always return. You may need to wait a few seconds.
>> It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
Try to drive the enemy up-left at level 8 (this may require several respawns) - you will get a few extra seconds
In this part I added the alignment mechanic, but sometimes you need to adjust rotation manually(

After Jungle Doom I was hoping you will one day make a big thing like this - and I am not disappointed. However I agree with @qwerty741 and others about the lack of checkpoints since passing through all the previous scenes just to get to the one you are currently focused on makes the game unnecessarily tedious. And when you find all the map fragments you won't be needing the map anyway since you probably already found all the possibilities by this moment.

Tanooki81 responds:

Well, I will think about something to fill this gameplay failure.

My first thought was: first Tom Fulp's medal game since... ages!
Few thoughts so far:
1. I agree with @Plasmarift on 1 thing: skip text option would be very useful, it is a bit boring to have to click it out every time but I disagree on another: having the continuous fire option while holding the mouse button makes the game more stable if you play using a traditional flash player. When I tried clicking, it just made the game not work properly, for example after destroying the last bot the game was not responding to the first 1-3 keys pressed;
2. Speaking of pressing keys, one thing is super-annoying: if you accidentally hold a key for just a bit too long you can drop a load of similar weapons at once; game should prevent that from happening: one press-one weapon dropped.
3. 2 users already reported that the last medal is broken, uploading a game with untested medals is against the medal guidelines ;-)
4. As for killing those flying bots during the factory phase: it serves no purpose at all other than making the game last longer. It's just something that you have to do. It would be much more interesting if you had a health bar for example and the bots were actually shooting at you, making it possible to lose at this phase.

Welcome back!
The game looks good, it has a small flaw though: the crosshair does not exactly follow the mouse cursor.

Kwing responds:

Thanks man!

Unfortunately there's not a lot you can do to fix the mouse in Flash the way you can with other programs (Unity, Unreal) At best I could have hidden the mouse completely to keep it from being distracting, but that would create the issue of not knowing when the mouse was about to go off the edge of the screen, which is arguably a bigger issue since you lose control of the camera completely when this happens.

If using the mouse bothers you, you can use the arrow keys or Q/E to rotate the camera, and spacebar to shoot.

I already got some suggestions regarding the cursor:
1. The player should see where the mouse cursor is, because you can easily move it out of the game area or
2. The cursor should be "locked" inside the game screen or
3. A solution in the middle: when the cursor leaves the screen, pause the game and when it comes back put in an optional timer that will count from 3 to 1 before activating the game again.
Oh, when I saw the title of the game I expected something like Utopian Mining or Mineral Rush ;-)

larrynachos responds:

I removed the mouse when it's in the play area because my mom suggested it, I guess I'll just restore it.

1. Scores are not submitting properly;
2. Some description of the seeds would be useful.
3. The bugs are way too fast/too strong at the very beginning. They can kill your flower before you can even build any defense against them.

PS

Managed the beginning, but wave 10 just humiliated my defenses.

Oscura responds:

1. I fixed the bug preventing scores being uploaded and apologise
2. I have written all the abilities down of plants as well as a small guide

By using a combination of basic plants and slowing plants you can slow down and boost your defences.

Thanks for playing and I apologise again for their being so many problems and plan on including a full in-game tutorial in my next project :)

It would be interesting to have the hats giving Mumba some special abilities, like higher jumping, faster fire rate etc. Oh, there is something weird about medals: they do not unlock right after I kill a boss, but after I enter another area.

A unique thing! I don't remember playing a game that would use a scroll. Although it's a bit of a hardware test for the mouse sensitivity and sometimes when escaping from one saw you may find yourself in a position where avoiding the next one is simply impossible.

Looks interesting. Some description of the skills available would be useful. Oh - I can barely see the mouse cursor while playing.

X5Z5 responds:

Check out the upgrades page, if you scroll over the faces on that page you will get descriptions.

I'll probably fix the cursor issue by adding in to the settings a way to return to having the default cursor at all times.

Thanks for leaving a review!

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