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HerbieG

713 Game Reviews

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Generally it's not bad, simple but nice endless runner, reminding a bit these games in which you jump from one roof to another. The controls are a bit weird, you got a feeling that before jump the character is a bit glued to the ground. There is also one irritating thing with the medals: their pop up makes the game slow down like hell. Unfortunately it happens even when you already have a medal, if you reach 50 points again it obviously doesn't show the medal again, but is behaving in the same way: extreme slow down. Oh, one illogical thing: why is the 420 points medal worth only 5 points while for 100 points you get 10? :-)

The idea may be good, but not well-executed. As it was already mentioned, many puzzles have more than 1 solution and it is unacceptable. I could present you plenty of examples of levels in which you can place all required squares in a way in which everything when it comes to numbers will be 100% ok, but the game won't recognize it as a solved level.
A picross that is well-made should be constructed in a way in which the numbers and their logic should lead the player to the solution of getting a certain image, while here it is quite the opposite: many times you have to guess what image was the Author thinking about, because not-definitely not-every single one of them can be solved using only pure logic. You even admit it in one of the clues that sometimes the logical thinking may be not enough - and that's the point: in all good picrosses logical thinking should be just enough to solve it completely without forcing the player to guess. It's like solving them with a trial and error method.

I am going to put lots of good words about this game, because it really deserves them. You should definitely tag it as an rpg, because despite very limited locations it is an rpg game. The fact that even strengthens this statement is that as you suggest the game is not linear.
The best way to play this game is to begin in the evening to feel the atmosphere of running through the night with the more and more complicated game plot. At one moment you are really starting to feel the heavy atmosphere of the city, feel the pain of existence of people living in it. Ever heard of the writer Thomas Pynchon? In the game you can feel something like the heavy atmosphere of one of his famous books, "Crying of lot 49". I could also compare this game to movies which action is taking place during one night, even only few hours, like "Collateral" for example. The game is great. Absolutely great.

Very nice, unique and interesting idea! Respect for the Author, too bad that isn't mentioned who made this. The game itself sometimes even helps the player, because the color "pools" can move from place to place. It is also important to look around in some levels, because after being sure that you already passed a level you may come to a conclusion: What? There was something in this corner? ;-)

There is only one thing I hate about this game: the menu and the situation when you die and want to flap just one more time... the game instantly brings your cursor to the facebook link and you accidentally click it. What is this, a "cunning" method to gain some more facebook clicks? What a player wants is to restart the game, switch the facebook and try again buttons.

A small nice game! Only 2 things:
1. I think there is a bug, because I earned the medal for finishing the game after I died for the first time;
2. It is a bad thing that I cannot move while setting up a present.

The worst thing about this game is the fact that you actually have to GUESS what is on the next stage. Hit detection is only a bit better than in the Flames. You probably meant to create something challenging but instead you made a frustrating game, which the players will likely rage-quit...

I definitely like the idea! Adding the gravity control is a good thing, enables the player to invite some strategies. Few things though:
1. The game is already hard on later stages, why not reducing the slippery of the lower border?
2. Change the place where the medals are appearing, I just lost because the medal covered the place where I was just trying to avoid some rockets.
3. What do I need to get the invincibility power up? Is this the rocket I am flying?
4. Are the medals cumulative or possible to collect in one playthrough only?

Flatthead responds:

Thank you for the suggestions! Minus the slippery border everything was updated. We are still looking into that issue.

@fuckoffasshole is 100% right, it is impossible to clear some levels in the time you set! Besides, in the hard mode it is extremely easy to get stucked with totally no moves as you cannot move the crystals upwards, below the purple obstacles. These levels are almost completely luck-based, not skill-based.

turtlesf responds:

In hard mode, making powerups is important. No more moves shuffle takes gravity into account. Hard mode is pretty brutal. Easy and medium allow more time.

In response to the PM, sorry for the confusion! The diagonal powerup is made by matching 5 of the same in a T or ∟ shape, not diagonally. The powerup itself clears crystals diagonally. I had explained that poorly, so I updated the description. I'm responding here instead of PM in case anyone else has the same problem.

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