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HerbieG

707 Game Reviews

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The idea is interesting, but the execution - not that perfect. The problem is hit detection. Many times I was absoulutely sure I wasn't touching anything, but the game decided that I got killed. On the other hand when I am standing just next to the enemy and using the sword, it works like this: hit - miss - hit - miss, only 1 in 2 attacks is a hit. Why? Also the enemies' projectiles can easily pass my sword even if I am currently swinging it and it is exactly in the same position as the projectile.

Few things:

1. Make the game clear the screen when you are buying lives, because at the current state often it is completely pointless - you lose lives instantly after you go back to the game.
2. You write a lot about what you have done while creating the game, but there is no description of the game itself and this is the most important. For example - what are the darts for?
3. The slowing down seems to be not working, I already bought 2 upgrades of this and the balloons did not slow down. Or it is being activated in some way? Again - no description.

ErnieTheMighty responds:

Thank you so much for this feedback!

I'll add appropriate description right now! :D

I'll try to fix the lives problem on the next update. o7

The game is good and challenging, but I'm not sure if all the combinations of falling balls are avoidable. You should also expand the gaps between them - not to make the game easier, but because sometimes after one spin the "gate" is not responding immediately to another pressing of the arrow key and we got a fail. Oh - and those ads every few reloads are a bit irritating...

DemoBoy responds:

Cheers. I'll sort the ads out so they show less frequently.

A very good game with lots of potential! :-) I hope this is only a demo and you will even expand it, because it has a chance of even being an RPG. You could for example add some abilities of the character, earning experience points, gaining levels etc. Also the math operations could become even harder at the later stage, because currently they are rather easy ones. Oh, and there is definitely more potential for adding medals ;-)

IRGS responds:

These will all be implemented later on, I thank you and appreciate your opinion.

Interesting idea! What can I say? Another good game :-) But what is even more interesting: looks like selfdefiant became the citizen of the Mouse City! No more Melting Mindz? I already noticed one difference: less points for medals ;-)

The game is not insanely hard, it is manageable, I only hate you a bit because of the level in which there is a completely dark corridor and that slowly moving red block, it is constantly ruining my attempts to get the Touhou medal ;-) I also wonder what are some of the secret medals about, like Aint Portal or Wall Simulator. For others - I got some ideas that need checking.
There is also one thing that made me take a whole star from the game: the controls.
I'd like to ask why are you discriminating people that prefer arrow keys for movement? ;-) The same is about your - great ones - Strawberry games (waiting for more of them).
Back to controls issue: with the arrow keys I would probably earned more of the medals already, because my right hand+arrows=power ;-) But my right hand hates wasd and my left hand with that controls is not that good as my right hand with arrows. I also completely don't understand why many developers think that if somebody is a right-hander then should like the wasd more. I personally hate this scheme.
Concluding: make changes so the player could choose which control scheme wants to use :-)

The game is a great-and hard skill-avoid one, but definitely there has to be some mess with the secret medals. I presume they depend on the score, but if so, then everybody with the score higher than @fuckoffasshole's should have obtained the Maximum Speed medal, while @Kabuya and @TheGearBrother did not. Also with his score, @DJDarkDash should have easily had all of the medals. Presuming from the moment it unlocked for me, maybe even @NeonSpider should have also earned the Super Speed medal. That issue has to be fixed.

CoderTomato responds:

The issue has been fixed. Although I have sent you a Private Message explaining the issues in detail.

You say that everything depends on me. Well, wrong. You know what is the difference between a well-designed game and a badly designed game? In the first one if you have skills you can beat every single level at the first try. In this one it is impossible. For example: you choose to go the lower route while after a while you discover that there is a bigger gap full of water and you are screwed. Die and replay the level. Another problem is a complete randomness of the pig's skills vs the stage construction reaction. Sometimes you have still enough power to break an obstacle, sometimes the game says: sorry, not this time! And here comes another problem: when you are exiting the - for example - speed mode, for a longer moment you've got completely no control of the pig and it is just enough time to get killed. You can't even use another transformation skill.
All of this leads to a conclusion: this game is not challenging in a good way, it is just irritating, because it is badly done. Generally, lots of your latest games, the ones in which you are a producer are much worse than the ones just sponsored by you. There is also another difference: the games sponsored by you are sometimes being improved by their authors, the games made by you - never. That should change.

Another nice game with good puzzles :-) The only minus is the fact that the final medal is not working.

selfdefiant responds:

Fixed, thanks!

2 things:
1. Make a level select. It would make easier to get the 100% medals.
2. Definitely remove those graphic elements from the lower border of the screen! If you want to go that way - and sometimes you have to - these elements are covering the way you are going and you don't know if there is anything in front of you or not.

SMKS responds:

Removed graphic elements as you suggested!

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