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HerbieG

707 Game Reviews

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Your game is disconnecting from Newgrounds annoyingly fast. I just set a record of some 26 points, just 3 minutes after I started playing the game and already it was too late for it to be submitted. At least the game should remember the highest scores.

PS

I reloaded the game, scored 12, lost, score submitted. Played again, scored 18, score not submitted...

IF-dev responds:

The problem has been fixed.
I recommend clearing your browser cache before attempting to break any records

Sincirely, Kees van Beilen

There is one big problem with the game: most of the times it fails to load saved level progress.

Jordio94 responds:

Sorry about that. It's been saving fine for me, but I know it doesn't work for everyone. Will definitely try and fix it.

In my opinion those 3 minutes times are unrealistic because of the randomness of the game. Your game reminded me this submission, which is fair (and much better done), while yours is not:
https://www.newgrounds.com/portal/view/640594
The way in which the squares move is completely random, from vertical to diagonal etc. without any physical logic in it. Additionally, that initial spin of the bunny is making things even worse, because at this stage you cannot move while the squares can and you may even die before beginning the stage with completely no your fault in it. Again: unfairness to the player.
Oh, I even could not figure which key is responsible for the speeding, because that medal... unlocked for me several seconds AFTER I finished the all orbs run. Probably a bug.
And another thing: the game disconnects from NG quite fast, after I restarted the game I improved my time, but it was not submitted, so it is important for the game to remember/store the player's best time for both 3 orbs and all orbs modes.

Pachachos responds:

Thanks for playing! The squares bounce normally and the weird behavior may be because the corners are kinda rounded. During the spin when you enter a new room, there is a growing orange shield in the middle that prevents you from getting hit inmediately, but I agree it sometimes leads to tricky situations to avoid. The 3 minutes are definitely doable! Specially if you find the "secret button" that you have to hold (there are actually multiple buttons that work and they are pretty common).
And yeah, first time messing around with the newgrounds api, so I'm sorry about the very likely bugs with the leaderboards/medals ^^'.
Thanks again for your nice feedback!

Main question and offense: why the game is not saving progress? Oh, the 1-to-last level is completely dumb in the context of getting 3 stars because the box can easily fall in a way in which it will get stuck. It makes this level purely luck-based.

ZeroStas responds:

I have tried to implement save system but I had too much complications with it, for example the level select not working.

Wow! Now that is entirely different from all of your previous games... and is telling me that Unity games are becoming so good that I will need a better computer to play them smoothly ;-) But I admit I'm impressed! Keep it up!

larrynachos responds:

This game should run fine on lower spec computers, I just don't know how to optimize for WebGL so it runs really poorly compared to my preview within unity3d xD

I'm glad you liked it! I hope to learn more and make better 3d games in the future!

Well, you could put a bit more work into this. For example during the deathmatch me and all bots/helicopters were suddenly locked in some kind of a stasis with no option to move either way and the timer stopped running. Also, I admit, that the game is a bit heavy to handle by a browser.

PS

About the stasis issue: the same just happened to me during wave 5 of zombie survival so no, it is not a computer issue but a problem with the game.

WilkinGames responds:

Might be an issue with your PC, have you tried performance mode in settings?

I initially voted higher on this game, a bit in advance, but I admit that I am a bit disappointed that you did not fix those 2 major flaws that @OneThousandMeeps mentioned.

Very good game! I only agree with Hylarn about the auto-shooting. I never liked games involving button-mashing, there is no need to destroy that poor z-button. Besides, in the game's current state the number of fireballs upgrade makes no sense, because your fire rate depends solely on how fast you spam the z-button.

Franuka responds:

Thanks for the feedback!
Currently there's a limit to how many fireballs there can be on screen at once. At close range this doesn't matter, but at long range the upgrade becames useful. I agree it could be better (a mana system for example), but I wanted to leave it as is for now for the sake of keeping it simple. I'll surely add something like that on the next release, in the future :)

2 Important things:
1. If there is a medal for 50 wins the game should save the number of wins already achieved;
2. The race should end also when all competitors reach the finish line.

PS about 1: my wins actually loaded, withdrawing that issue.

AN IMPORTANT WARNING: the game seems to be sometimes causing massive memory leak, which just has to be fixed by the author.

I don't know what happened to that game, either it lags or the screen is constantly flashing with elements of the background fading in and out and the shots leaving marks on the map...

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