One major complain: no progress saving?
One major complain: no progress saving?
Interesting game, but with no ability to target anywhere else than up/left/right using mouse for attacking is pointless. The game should be 100% keyboard-controlled.
Thanks so much for playing! The are a several control options once you are past the menu/intro, including a full keyboard layout.
I appreciate the feedback. When I have some time, I'll see about updating the main menu to make it keyboard/game-pad controllable too.
It's good, but:
1. It lags terribly, making it difficult to control the character;
2. Those 0-deaths medals are rather for cheaters only;
3. Especially for the boss rush, because you can respawn right where the boss is located.
4. No options to turn off particle effects or to change keyboard controls.
Sorry about the lag, it doesn't lag on my machine and friends never mentioned it but if it really becomes a problem I provided a Windows download in the description
I spent a couple days before publishing to see if the medals were possible and the 0 deaths are, just need a lot of patience lol
You get a small period of invincibility when respawning so you can run out of the area, but that's probably poor design from me, sorry
As for particle effects and keyboard controls, my bad. I'll try working to add this
Awesome thing to experiment with, but the game should be really saving progress, locally. So far when I close the game and return to it every time I have to start from scratch.
It's trying! Thanks for the private message, hope I can get this figured out.
Good game, but the medal is definitely broken. I picked the ball, completed the game, but it did not unlock.
I passed some of the levels, left the game to continue later, but when I returned all my progress was gone. Looks like your old problem has returned ;-)
Those uploaded levels should be at least checked and tested, because lots of them are simply impossible. For example today's featured level: how can it be even possible to get out of the start position?
PS
So how can it be possible to jump anywhere at the beginning of that featured level if even at the start you are placed on the spikes and there are only spikes ahead?
You need to abuse your invincibility frames in those levels. :)
Ok, the game is not hard, but the controls are to the furthest extent annoying. The effect of e and d should be reversed, because it is counter intuitive. And the efficiency of rotating with left/right arrows is way too low, you barely turn by pressing these keys. No space armada would want to have ships with such terrible handling.
A note: not sure if you can remember it, but back in 1990s there was an awesome space flight game called Tie Fighter with massive keyboard controls, but the spaceship's movement was controlled almost completely with the mouse. Awesome playability, intelligent AIs, lots of challenging tasks. Check this out and get inspired.
Pulling back to climb and pushing forward to dive is pretty standard. Yaw was intentionally made weak because IRL pilots don't use it to turn. Use roll and pitch to turn quickly, yaw is just for minor adjustments like lining up shots. My inspiration for this game was realistic flight mechanics and the link in the author comments goes into a lot of detail about it, but for future games sure I'd be up for anything that looks fun.
After I started the game I got stuck on the corpses, not being able to get out. Jumping does not help. One important thing: cut that out with these flashing backgrounds, will ya? I checked the credits and my eyes did hurt, not to mention people with seizures problems. It is really unnecessary.
Hi, I'm sorry to hear that. The last thing I want is for this to be seizure-inducing. The backgrounds shouldn't be flashing, it may be a shader error. Would you be willing to send me a gif/video of it?
I wish that one day the Author of this decent game could return and optimize it a bit more to eliminate that tremendous lag on level 28...
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Joined on 2/25/14