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HerbieG

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I am constantly receiving this error message when loading the game:
Could not compile vertex shader:

ERROR: 1:1: '' : syntax error

2 more things:
1. Hit detection in hexscape is a bit weird, it would be better if it was mouse-controlled;
2. 3D runner is laggy like hell.

Also your game has a disconnection problem, quite fast it disconnects from NG and fails to send medals.

HealliesGames responds:

Thank you for the feedback HerbieG!
That error appears to my friend too, I see if I can replicate and investigate the cause.

For Hexscape, I'm going to reduce the hitbox, but the maximum difficulty is calculated to the millimeter to be played with the arrows.

3D Cube Runner unfortunately lags on HTML5, on Windows goes well. I'll try to optimize it even more.

For the medals I should have understood what's wrong: I will solve this too.

Keep in mind everything that @NeonSpider wrote you about performance of your games, because having to refresh the game every few tries to deal with the lag and frame losses/lack of control is just annoying. I guess you would prefer to get more views because the game is good rather than because of those issues. Remember to put an option to turn off all particle effects in your games, because obviously visuals are far less important than performance. Especially levels with those turrets and animations of their triangular "bullets" are a pain because of that.

Also like @Verlock wrote: those flashing effects are really not necessary.

And @MeGa-wise is right about the disconnection problem, although if you re-enter any of the levels you are missing medals from they are being re-sent.

MrNannings responds:

Yes, It may be too late for you. But I added the option to turn off most of the particle fx.

Same problem like @Rsharp723894 reported here. Tried on Firefox and Chrome. The game freezes either when I start to throw rocks or after several hits on the boss. In fact, the game froze for me even on other levels, at least that was manageable.

This game requires so rapid clicking to even pass few of the "pipes" that it becomes ridiculous. And honestly I doubt that it will land on the front page...

StonesOfAnarchy responds:

Come on Herbie where's your enthusiasm! It's not an impossible game!

Well, I've got to say that I'm not impressed by this one. Could use some polishing, like hit detection for example. Steering in Impact space is just awful. Oh, for Guac-a-mole you could simply use the num-pad keys.

Oh, by the way: in lots of situations the game freezes.

Munguia responds:

Thanks for comment and Play Mr HerbieG, the laptops are out of numpad keys, thats the reason why STENCYL dont allow PC KEYBOARD NUMBER KEYPAD, not my choice, but as a fast skill blind typer, i recomment to take a look on the bump you can feel and touch on letter J, thats what we call a REFERENCE GUIDE MARK to put your middle finger, it works for Guacamole game, but is typical if you know how to type. on letter F theres another bump, the same for your Left Hand

Interesting, but too many blind jumps. The game's rng is also generating impossible scenarios, many times I even did not begin at all playing because I landed on one of the animals... that should not be happening. Also: 10 000 points with these controls and all things I mentioned? Really?

GoodL responds:

That's fair - although if you're using all 3 layers of platforms you shouldn't run into impossible scenarios. If you're getting animals right at the start though that is a problem and I'll have to take a look at that. Thanks!

Terrible lack of optimization. Lags like hell. Quality changing changes nothing. Clicks register with a horrible delay.

Nice new game from you, but with several flaws. I am playing it on an Intel-type CPU and on Firefox and the game certainly has one major issue: during dialogue sequences or opening the bins the game can freeze even for several minutes. For example currently I am waiting for nearly 10 minutes for the game to close the dialogue box after I picked up an item so I can continue playing. And without any export/import save feature I would have to start the game on other browser from the very beginning. It's bad that you did not ensure that the game can be played without problems on both major browsers. Also - as you stated that you want to go for a Kickstarter - do your best so the game could be played on all types of CPUs/GPUs, because if it will be "excluding" the AMD users because of performance problems it can seriously harm your monetization plans.

BigBossErndog responds:

Thanks for letting me know! At least it seems I've narrowed it down to it being Firefox, rather than AMD. It just so happened the first couple of people to report it also had AMD processors. Since then people with Intel CPUs have reported the problem, so the issue must be isolated to Firefox.

Seems to be a strange problem with Phaser 3 as this has not been reported with previous games which all used Phaser 2. I can't replicate this behavior myself, it works fine on my laptop (which is the only device I have to test this on) so this is very difficult to fix.
Thankfully the testers who have encountered this problem have reported that the issue is resolved if they use another browser, such as Chrome.

All I can say to players is to avoid Firefox.

The offline version will hopefully be fine then, because it will be running on NW.js which is Chromium based. None of my testers have had problems running it offline on NW.js.

I will be reporting this issue to both Phaser and Mozilla, and hopefully we can resolve this :)

The game is ok, but as others mentioned there are several problems here:
1. I also died lots of times when touching a rocket after picking up a fire power up;
2. 100 and 200 coins medals are not being awarded at all;
3. I counted the rockets destroyed, but the medal also was not awarded;
4. The scoreboards do not work for me at all;
5. I am also sure that the coding of your game spams the NG API with requests. There is one obvious symptom for that, noticeable from player's side: after you finish a round if you click on high scores or any of the medals nothing happens for even nearly a minute. This is also probably why NG API goes nuts and fails to award most of the medals properly.

evowolfdemon responds:

I have an updated coming soon. Just getting it all sorted out to see if I cant get rid of all the bugs. Fire has been fixed in new version but still working on metals and score board so I have not posted yet. Thank you for the input and I will have e this fixed as soon as I can

Generally not bad, including the fact that I mostly hate flappy games. The only... awkward thing is the inconsistent "height" of a flap. Sometimes you are bouncing sky-high (especially annoying with the first ship) and sometimes you get a "micro-flap" and the changing position of the asteroids can put you in a position when you got almost no chance of avoiding the next ones if you know what I mean, especially when the lower asteroid is in the middle of the screen.

PS

And getting that 1000 points with the last ship is just a matter of pure luck because of the physics of the game. The ship is simply too big and the distances between subsequent pairs of asteroids so small that there is basically no room and time for any maneuverability.

PS for PS

I actually did it, but the medal is not working.

PS FOR ALL COMPLAINING THAT THE GAME IS NOT WORKING:

The game DOES work, both on Firefox and Chrome, just entered it twice. The only thing you need to do is to NOT change the tab when the game is loading, because otherwise the game cursor won't move.

For the future: check all the possibilities before zero-bombing with so much ease.

TwistedByArt responds:

Thanks for playing and leaving your comment! It is really presenting this communication problem with the NG medals, I will correct.

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