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HerbieG

707 Game Reviews

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Ok, this is not necessarily good. I get the idea, but bad controls and unrealistic laws of physics kinda kill it.

BTW - the game soon disconnected fron NG, it reloaded the medals, but did not submit scores. Just DON'T make any updates or it will erase people's progress.

1. Awesome game, but the last (I hope) level...
2. Both backspace and enter/space do nothing.

PS

Then you should write it clear, because people may think that it is an "undo move" button and destroy their progress on a level this way.

One note: I finally beaten the last level, not that hard as initially seemed, but I had to do it 2 times, because at the first time the game disconnected from NG and the medal did not pop up. Also reloading the game did not re-send me the medal.

There is also a minor glitch with progress saving: if you for example reach level 20 and reload the game it will put you on level 19.

Rob1221 responds:

I corrected the description to say that B is the back key, but that just goes back to the level select.

Once again you got a problem similar to the one I mentioned you some time ago in relation to Straight Outta Pixels game: the system cursor is visible as well as the in-game cursor, causing lag and for example making it barely possible to collect rupees.

I watched a video on youtube and I would be grateful if somebody could explain to me why for the Author the windows cursor disappears during that sequence while for me it does not?

PS

For some reason that lag does not occur on Chrome.

By the way, a bug: sometimes when you open the game for the first time after Peach tells you you are the hero, take your hat the arrow keys are not appearing on the screen and you cannot move.

Oh, Sebine has a point: an option to skip intro would be useful.

Awesome idea and lots of great humor! I will definitely replay it to check out the upgrade icons I missed. By the way, that elevator music was a remix of "Girl from Ipanema" or was I hallucinating? Oh, I noticed one of the tags: how can it be possible to make a 1-bit game? XD

Ok, great idea, but... such a big game and no saving? Unforgivable. Besides, after some time of playing it just got disconnected from NG. I should be awarded for 2 more things: digging 100 km and having 100 plants. With this problem I doubt if anybody will earn the final medals.

As for the gameplay: there is too much running around. There should be some setting for a general control, like for example if plants are at age x to y then they are focusing on z, later evolving or spreading etc. I just can't think of a situation where I would have to manage hundreds of plants/bunnies/humans the way it looks like now.

And one more thing: when plants/sprouts/bunnies are too close to each other it is impossible to examine each one of them.

PS

As for saving: what is the "shape" of the generated world? Is it considered by the game as "unlimited"? You could make it so the world would look like a sphere for the player - if you would go to the left far enough digging you would finally end up where you started. But that would be just a visual effect, because in fact the game world could be actually a square with "teleports" on the borders. And if we got a square then the game could remember the x,y values, remember where a plant or a bunny was located. Though I agree that saving the status of the plants would be more problematic.

jacklehamster responds:

Thanks for the feedback. Save is difficult to add to this game, but I'll try to incorporate that in future versions. Note you can save AI now.

Generally a good game. One question though, about the behavior of the cube: why lots of times the cube keeps moving despite I am not pressing one directional key at all or I am already pressing another one?

PS

Seeing NeonSpider's review I came up with this theory: for me the game worked quite well, maybe only a bit slow sometimes, but not to the point of a massive lag. Every level is playable. But indeed the game is slowing down at some points and it may happen that it is reading the keyboard input with a delay-or rather the results of the keys pressed are displayed with a delay, so the cube is moving not because of the key you are currently pressing but because of the key you were pressing parts of a second earlier. This made some levels a bit more difficult, because you actually had to predict the movement of the cube.

MrNannings responds:

Thanks. I don't know why that happens.

This game sucks:
1. No saving;
2. Horrible lag;
3. Controls are terribly glitched;
4. As mentioned: there are lots of moments when you cannot return to fire ability;
5. Eventually the game just froze and even caused the browser to stop working.
And the author did not bother to fix anything.

Dragging those boxes is a pain. They get stuck on invisible walls and failing to be placed on the spots. For some dumb reason you sometimes cannot move them at all upwards or to the right.

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