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HerbieG

713 Game Reviews

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Not bad, a bit annoying sounds and somewhat clunky controls. But I assume that this 500 levels medal is not serious? I doubt that anyone would go for this.

Oh, and just in case: if you will make any update to the game that will erase everybody's progress.

PS

Lots of cheap deaths, slowing down after landing and not being able to turn at this moment and the sight perspective is not necessarily very good. Oh, keyboard controls would be better.

fattail responds:

Hey, thanks for feedback!

Didn't know that updating game erases progress.. That's quite the bummer.

Anyways, that 500 level medal is not serious. Mostly testing things as this is the first time I tried to add scoreboards and medals. I'll make better next time.

Generally a very good and not so easy game. Especially the phases when the enemies are moving towards you from 3 directions at the same time. As for the options, I would only have one suggestion: to be able to turn off the moving background because in addition to the fact that you have to constantly pay attention to the enemies it really can make your eyes tired.

A "reset stage" button would be required, after I beat the first enemy the dialogue box did not appear and I am stuck on one screen.

PS

I obviously tried, but the screen was locked.

By the way, the scrolling of the camera is too slow. Several times my character was just going off-screen because the camera was not fast enough to follow him in time.

Oh, the Evil Ryu stage is wayyy too easy.

MetaMike responds:

Okay thanks for the info !

For the purpose of getting the pacifist medal I can already say that the controls are... annoying. You just don't have enough control over that guy and the gravity feels a bit Jupiter-like. The wall jump also sucks a bit. And for the same purpose you went too far with those rats on level 4. As I can see even the authors did not unlock that medal.

Almost f#@&in' had it, but killed the last rat and bounced towards the end!

Important PS:

And of course the game is not saving progress... so if you want to go for special achievements you have to start from the scratch and torture yourself once again...

suVrik responds:

Hey, HerbieG. Thank you for your feedback! We would be really happy if you could tell us how to improve controls, because we don't feel like they're any bad. Saving progress is a great idea, I will add it this evening. Authors did unlock this medal on the local build (and I just unlocked this medal once again on Newgrounds), but I agree that it's very challenging. I did kill the last rat and bounced towards the end once as well, I will fix it. I can see you're upset because of pacifist medal, but I hope you liked the game overall!

The game may have a disconnection problem or other medals-inflicting failure, because at the first time the medals for passing levels failed to load for me.

PS

Especially on the 3rd level the controls are laggy and unresponsive, or maybe better to say: delayed. Sometimes I even mash the spacebar to no effect. And they are completely not responding when that... demon? appears - not only when I am being hit - which is annoying.

But all in all - I actually enjoyed this game. Well done!

Ok, this is not necessarily good. I get the idea, but bad controls and unrealistic laws of physics kinda kill it.

BTW - the game soon disconnected fron NG, it reloaded the medals, but did not submit scores. Just DON'T make any updates or it will erase people's progress.

1. Awesome game, but the last (I hope) level...
2. Both backspace and enter/space do nothing.

PS

Then you should write it clear, because people may think that it is an "undo move" button and destroy their progress on a level this way.

One note: I finally beaten the last level, not that hard as initially seemed, but I had to do it 2 times, because at the first time the game disconnected from NG and the medal did not pop up. Also reloading the game did not re-send me the medal.

There is also a minor glitch with progress saving: if you for example reach level 20 and reload the game it will put you on level 19.

Rob1221 responds:

I corrected the description to say that B is the back key, but that just goes back to the level select.

Once again you got a problem similar to the one I mentioned you some time ago in relation to Straight Outta Pixels game: the system cursor is visible as well as the in-game cursor, causing lag and for example making it barely possible to collect rupees.

I watched a video on youtube and I would be grateful if somebody could explain to me why for the Author the windows cursor disappears during that sequence while for me it does not?

PS

For some reason that lag does not occur on Chrome.

By the way, a bug: sometimes when you open the game for the first time after Peach tells you you are the hero, take your hat the arrow keys are not appearing on the screen and you cannot move.

Oh, Sebine has a point: an option to skip intro would be useful.

Awesome idea and lots of great humor! I will definitely replay it to check out the upgrade icons I missed. By the way, that elevator music was a remix of "Girl from Ipanema" or was I hallucinating? Oh, I noticed one of the tags: how can it be possible to make a 1-bit game? XD

Ok, great idea, but... such a big game and no saving? Unforgivable. Besides, after some time of playing it just got disconnected from NG. I should be awarded for 2 more things: digging 100 km and having 100 plants. With this problem I doubt if anybody will earn the final medals.

As for the gameplay: there is too much running around. There should be some setting for a general control, like for example if plants are at age x to y then they are focusing on z, later evolving or spreading etc. I just can't think of a situation where I would have to manage hundreds of plants/bunnies/humans the way it looks like now.

And one more thing: when plants/sprouts/bunnies are too close to each other it is impossible to examine each one of them.

PS

As for saving: what is the "shape" of the generated world? Is it considered by the game as "unlimited"? You could make it so the world would look like a sphere for the player - if you would go to the left far enough digging you would finally end up where you started. But that would be just a visual effect, because in fact the game world could be actually a square with "teleports" on the borders. And if we got a square then the game could remember the x,y values, remember where a plant or a bunny was located. Though I agree that saving the status of the plants would be more problematic.

jacklehamster responds:

Thanks for the feedback. Save is difficult to add to this game, but I'll try to incorporate that in future versions. Note you can save AI now.

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