Good one! Not sure if you were inspired by that PC game Ballance, but I wish the camera view could be adjusted like in that game and could be also normal, top-down, not only isometric.
Good one! Not sure if you were inspired by that PC game Ballance, but I wish the camera view could be adjusted like in that game and could be also normal, top-down, not only isometric.
Absolutely outstanding performance in making of this game, I don't remember when was the last time I've seen something like this on Newgrounds. Tons of effort put into it. However I am also experiencing problems with the encounters failing to load, both when I am attacking or when my squad is being attacked. Every time it forces me to reload the game. Also one thing is missing in this game: the equipment. Finding better weapons, armor, bows, enhanced arrows etc.
PS
I sadly had to reduce my score because of the balance issues I mentioned you in my PM. I am currently stuck in a situation in the game with no way out.
Hey HerbieG,
thanks for your kind words! Equipment is on the roadmap, but for now I'm focusing on fixing bugs and making sure the game runs well. The idea for equipment is to have 3 slots for each character with a variety of passive effects similar to how talents work currently, allowing more rule-bending for characters, like making glass-cannon type characters tanky or doubling down on that sweet sweet DPS. If you have some more ideas - please feel free to drop me a message, I'm always open to new ideas :)
cheers,
-Alex
A bit too fast to be enjoyable in my opinion. Besides, on some computers/with some mice attached clicking the middle button causes the up-down scroll to appear, so it would be much better to add keyboard controls, like classical R for reload and a neighboring key for bomb, like E or F.
PS
Now it looks much better, but the medals for 1000, 1500 and probably 2000 highscore points are broken.
Thanks for your input, I just updated with a few of those changes. Update: Fixed the medals now too :)
Only one complain: was it really that difficult to make the game save progress and not to force the player to proceed to level 13 in one sitting? The game is simply too long and is getting boring after few levels passed.
No, not hard, but the permadeath was intentional to mirror how rogue-likes usually work!
Good game! There is one bug in it though, sometimes when you reach higher speed you may get pass the laser barriers without getting hurt. One advice for the construction of the momentum if you would ever want to make a sequel: check the Gravity Den game here on Newgrounds.
Nice classic-type submission, there aren't many of them (or any?) these days. One thing: there is something wrong with the redirecting link of the front page suggestion thread. While all the written numbers and letters are ok, clicking on it throws you to this address: https://www.newgrounds.com/portal/view/www.yoursite.com
I swear I make the dumbest mistakes! Thanks for pointing this out, I have corrected it now! As for classic-type submissions, that's what I have returned to offer to the portal!
Something is definitely wrong with the medals, for example I received the one for 500 jumps before the medal for 250 jumps. Maybe add a counter to the game showing how many times did the player jump or die.
And probably the medal for collecting 100 bananas is not working.
Thanks for feedback, 100 banana medal now work :)
Those new modes and 2 medals are definitely a nice addition to the game, but on the other hand makes it a bit annoying: you have to finish both without dying while the camera view is not always fluent. Also some micro-lags are sometimes present that make the game not recognize 3rd or 4th click.
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Joined on 2/25/14