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HerbieG

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@JimmyCarlos - you messed up one thing with the medals: I got the Underworld Navigation medal for just starting the game, it's ID is probably switched with Welcome to Hell.

PS

By the way, to the author: there is no other way to reset the game than to reload the tab.

JimmyCarlos responds:

Heya HerbieG, thanks for the response! I've fixed the problem with the ID switch, the right medals now unlock. I've also majorly refactored the code of the project so that the reset game button now works properly. Let me know if it works now? :-)

Jumping is a bit... weird, but ok. But the second medal does not work despite I received a notification about it being awarded.

xristos responds:

Hey. all medals are working properly.
the one for the ending you are talking it's been removed before some days because of causing a lot of bugs.
(fun fact : try pressing the button GRAPHICS on seeting to get the secret medal)

At its current stage getting most of the medals is way too easy. The only one that requires more time is the one for getting 50 oz of milk, but I assume there will be more updates/modules added, so at some point even this medal will be quite easy to get,

Your game clearly reminds me of this one:
https://www.newgrounds.com/portal/view/605618
but that game is much better in many ways. The main problem is that the smaller fish you can eat at the very beginning are awfully scarce. It already tells the player that it will be too long than it should be thus not that enjoyable. And it even poses a risk that the game will disconnect from NG not awarding the final medals.

PS

After playing it for a while I managed to upgrade my shark to higher levels, so it is manageable. So far I can tell that the medal for eating another shark is not working. You should have tested all the medals by yourself before releasing the game.

EnergyDrinkClock responds:

I just updated the game to make it ping the Newgrounds API every 5 minutes or so.

Hopefully that fixes the problem.

It's awesome, but... why there is no progress saving?

freds72 responds:

levels are completed in less than 10 minutes. game saves only between levels.

It's not that bad. I only had few thoughts while playing it:
1. You could think of adding a counter of zombies killed/time played;
2. As for the 1 hour medal: it can happen that your game will disconnect from NG at that time;
3. If you are shooting to the left (machine gun) the animation of the bullets looks fine, but if you shoot to the right the bullets look like they are being fired from below of the gun.
Oh, I like the Agatha Christie's reference when you die.

bfdifanlol responds:

Ah, good tips. Just keep in mind that the Bullet position glitch is unfixable, and a problem with the engine.

Once again when it comes to your games and the date-related medals: mind the time zones. It is already 23rd for me while it is probably still 22nd for you.

larrynachos responds:

Yeah, my intention was to have this up earlier today, that's my bad. Still, at least now you have a reason to visit next year!

Happy madness day herbiG :)

Err... checkpoints maybe? After each 10 puzzles? One thing would be useful: L-click - rotate clockwise, R-click - rotate counterclockwise. Also... can you unlock all of these medals? ;-)
And: is the game storing data about the player's highest score? I mean if the game disconnects from API at 40-50 puzzles solved...

MrNannings responds:

Yes it saves your best score and gets uploaded when you see the gameover panel. So if you restart the game your best score gets uploaded again.

Here my best score here is 21 but I went beyond while playtesting :P

Why do I have to reload the whole tab to restart the game? You could at least leave the Scratch "reload" button.

I'll give you an advice: check on one old DOS game called Tie Fighter. It is STILL better than lots of other games of this type. And a perfect example of how (back then!) it was possible to make a the flight fully controlled with the mouse movement.

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