This one took me some time and I even had to check the walkthrough, mostly because of 2 things:
1. The clock clue is illogical;
2. Also the actions related to the knife are illogical: do you eat a meal made from unpeeled and uncut vegetables?
This one took me some time and I even had to check the walkthrough, mostly because of 2 things:
1. The clock clue is illogical;
2. Also the actions related to the knife are illogical: do you eat a meal made from unpeeled and uncut vegetables?
There is one problem with this game, not sure if it is intentional: after a while you begin to see things on the screen like you were entering "drunk mode".
This hurts the framerate and the precision of game's response to clicking.
Hmm... That isn't intentional and unfortunately I'm not able to reproduce it... What browser are you using?
It's a very good game with well-made level design, I hope you will even make a sequel of it, but you need to fix some things, -1 star because of these important flaws.
1. As @yound pointed out the game fails to award the medals and you need to place something like a "re-send medals" button, but in the way that would NOT HARM the achievements data stored on players' computers. The game owes me medals for completing the game and picking up all collectibles. It is a classic problem of the game getting disconnected from NG API after a while.
2. Also like @JeffreyDriver wrote the game is completely not saving progress. No matter how many levels you pass when you click on "continue" you have to play from the very beginning.
And to even underline it once again: when you will be making updates for the game be sure not to mess with the users' data, so they would not have to replay the whole game again to get their medals.
Thanks for feedback! I'll try to fix these issues as soon as possible.
1st advice: you should fix the flying platforms, because lots of times I am just falling through them; this makes the game unnecessarily frustrating.
When your dashing? If not in the middle of the platform or on the edge (or anywhere)?
(The expected behavior is to go thought them when your dashing or if you didn't come from above. I don't say the expected behavior is fine by the way, feel free too say if your disagree)
Whether you will be able to get some of the medals is just pure luck. No skill involved.
The controls are just horrible. You stop flapping for just a moment and you fall like a 1000T stone. And this is supposed to be a dragon. The hit detection is even worse: you get hit in the toe - you die. What is that supposed to be? "Ow, my foot!"? And, to be honest, like one of the reviewers below, I also hate everything that is flappy.
For some reason if you don't talk to the final guy, but go through the open door instead you risk not getting a medal for winning this fight. I had to replay the game because of this.
1. Awful hit detection.
2. Completely unrealistic physics. I'm not sure if the author actually learned during the physics classes how do we add 2 force vectors.
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Joined on 2/25/14