For the sake of humanity... that background really makes your eyes tired very fast...
I think that the game should have a seizure warning because of that.
For the sake of humanity... that background really makes your eyes tired very fast...
I think that the game should have a seizure warning because of that.
My short summary:
1. The final stage is impossible to pass because of the massive lag, making it barely possible to control the character;
2. The timed quests are impossible to pass - again - because of the lag, that massively slows down the movement, but the time is still going in the proper way.
You may be interested in a fact that makes all the medals extremely easy to obtain. Obviously I am not going to mention it here.
Send me a PM about this, please.
Generally it is quite good, but... there are few "buts":
1. I understand the physics of the game, but it is a bit annoying that even if you could make next jump after landing (you would have enough time before falling) the square fails to get white again, making you fall.
2. It is also annoying that you may land in a way so you instantly start to rotate forwards and again - die immediately.
3. About the falling itself: how about adding 1 "rescue wall jump", so you could try to get back to the "surface"?
4. The animals you are unlocking could have some special abilities, helping you in the game, such as higher or further jumps, maybe a minimal double jump or something like that.
Good criticisms,
this game meant to be like flappy bird, very simple mechanics and reallyhard.
You should place a seizure warning before the game starts, even a normal player's eyes are starting to bleed after a while.
Plus: the game's screen is too large.
After changes: +1,5 star!
Hmm... good point, yeah I can see how someone with epilepsy would have a bad time... Thanks!
Also good point on the large size, I'll tone it down a bit(I have my desktop resolution @ 4k and always forget about that! >.>!)
Thanks for the feedback :)
Edit: Both suggestions are now implemented, and thank you very much for the +1,5 stars!
There is one dumb thing about this game, it should work like this: if you stop holding left button when the hook is not attached to anything - the rope stops to expand and you can shoot it from the very beginning. This is how it works in most of the games of this type.
Also the rope expands way too slowly in many cases.
Thanks for feedback HerbieG!
Add a control scheme with arrow keys for movement and I will surely rise my score.
A game with a good potential, but the controls are a bit annoying and the walls are unnecessarily sticky, making it frustrating to move around fast enough. Also the levels design makes it a bit unclear whether something is a platform or not. You recommend using controllers, but the game should be also tested with keyboard controls as well. The LAN Adapter Not Included medal does not seem to work.
I would only want to read one answer from the author: why did you make that ridiculous delay between the moment I am attacking and being able to move in any way?
Generally it is a very good game, but since you published it here you should adjust one thing. As you stated: just use tokens. That leads to a conclusion that sanctuvex is right and you should adjust the prices for the browser version of the game. Some people will come here for the medals and playing the game on Google Play won't make them unlock it.
Speaking of the medals: it would be good if you made the game check the highest wave reached, so the medals would unlock instantly after loading the game after you will make all the medals work.
Oh, and one last thing I just noticed after buying the first upgrade: remove that dumb timer from this version. There was already one game here that made people wait to be able to do several things in the game and it was terribly received because of that. Forcing people to wait 5 minutes just to be able to buy another upgrade of one type is ridiculous.
UPDATE:
I see some improvements and that results in a rise of my score, but I still got some concerns over the gameplay. I see you did not reduce the prices of the upgrades which will make the game a bit grindy. I assume that the different ships have different proprieties and the more expensive ships are stronger? Making them different only in the matter of the look (skins) would be a bit pointless.
One major question: why if I still got the continue tokens and I reach the point at which I get a screen that suggests me to watch an ad for 100 gold if I click on continue button I am still being taken to the menu screen and cannot continue?
And a suggestion: is there any indicator showing how many times I can get hit before getting destroyed? I saw that 2 ships icons on the top right side of the screen, but they never change.
A last question: why every time I enter your game my browser asks me whether I allow it to track my localization?
Just one lastest question: why after I entered the game again all of my bought upgrades just vanished?
I just checked it again: every time I buy an upgrade, leave the game and enter it again the upgrade is gone.
All what you mention are part of the design for mobiles and you are right in one thing, I should make some changes so the game is more enjoyable for its web version. I will lower upgrade cost and remove timer for its web version, and will add an item usable to revive instead of using ads.
Thanks for your feedback.
UPDATE.
I'm answering things you pointed that concern all players:
1. Prices are not reduced but probabilities of spawning tokens were increased to a 50% + 1% for each wave you reach.
2. Ship are just skins (as in Jetpack Joyride), in a further release I will include a couple of new upgrades for your ship.
3. The two ships at the top-right are your lives, as in Mario Bros. You have 3 changes each time you play, to use each life you pay with a life-token. If you die you can continue playing using your extra life.
4. The game is an advergame that uses your GPS to detect if you are visiting a restaurant called "Arcade Food & Gamers", if you play from there you will have a Tokens X2 Bonus. In the web version this is pointless, so just don't mind it. It will be costly to remove that functionality right now.
5. Save problem was a bug, thanks for reporting, it's already corrected and published. Upgrades should now be ok.
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Joined on 2/25/14