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HerbieG

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Few things:

1. Make the game clear the screen when you are buying lives, because at the current state often it is completely pointless - you lose lives instantly after you go back to the game.
2. You write a lot about what you have done while creating the game, but there is no description of the game itself and this is the most important. For example - what are the darts for?
3. The slowing down seems to be not working, I already bought 2 upgrades of this and the balloons did not slow down. Or it is being activated in some way? Again - no description.

ErnieTheMighty responds:

Thank you so much for this feedback!

I'll add appropriate description right now! :D

I'll try to fix the lives problem on the next update. o7

The game is good and challenging, but I'm not sure if all the combinations of falling balls are avoidable. You should also expand the gaps between them - not to make the game easier, but because sometimes after one spin the "gate" is not responding immediately to another pressing of the arrow key and we got a fail. Oh - and those ads every few reloads are a bit irritating...

DemoBoy responds:

Cheers. I'll sort the ads out so they show less frequently.

A very good game with lots of potential! :-) I hope this is only a demo and you will even expand it, because it has a chance of even being an RPG. You could for example add some abilities of the character, earning experience points, gaining levels etc. Also the math operations could become even harder at the later stage, because currently they are rather easy ones. Oh, and there is definitely more potential for adding medals ;-)

IRGS responds:

These will all be implemented later on, I thank you and appreciate your opinion.

The game is a great-and hard skill-avoid one, but definitely there has to be some mess with the secret medals. I presume they depend on the score, but if so, then everybody with the score higher than @fuckoffasshole's should have obtained the Maximum Speed medal, while @Kabuya and @TheGearBrother did not. Also with his score, @DJDarkDash should have easily had all of the medals. Presuming from the moment it unlocked for me, maybe even @NeonSpider should have also earned the Super Speed medal. That issue has to be fixed.

CoderTomato responds:

The issue has been fixed. Although I have sent you a Private Message explaining the issues in detail.

Another nice game with good puzzles :-) The only minus is the fact that the final medal is not working.

selfdefiant responds:

Fixed, thanks!

2 things:
1. Make a level select. It would make easier to get the 100% medals.
2. Definitely remove those graphic elements from the lower border of the screen! If you want to go that way - and sometimes you have to - these elements are covering the way you are going and you don't know if there is anything in front of you or not.

SMKS responds:

Removed graphic elements as you suggested!

1. Optimize the game. At a certain point with lots of projectiles on the screen the game becomes almost unplayable.
2. One stupid, ridiculous thing: if you upgrade yourself just a little bit too much you are killing the boss too early to get all stars! Now what? Am I supposed to reset all the progress and start from the scratch? There should be at least enough minions to get them. Generally, stars on the boss levels like these is not a good idea. In case described by me: at least add a button for resetting upgrades without resetting the progress of the game. -- star for this issue.
3. It is possible to move to the border of the screen and not be able to move anymore.
4. Another bug: few times the game displayed both the victory and defeat screens.

Frozennnn responds:

Thanks for the feedback i will upload a new version with some modifications soon like, the hard combo x30 some players cant beat and like you say boss its easy after upgrades, i will put the boss life relative to the upgrades and some other problems you say me

Thanks for play the game, and give me a very helpfull review

I must say that after your Atomic and Follow my lead games, which I really enjoyed, because they required thinking, this one is like a step back. I personally never liked those key-mashing games. First levels were easy, but for the latest ones and the time limit... sorry, ain't destroyin' the keyboard of my laptop for this, I respect my computer too much to do it :-)

blit-blat responds:

Haha, yeah you do have to suffer some wear & tear on your keyboard to complete this game! ;) And yeah, while this is different from Atomic and Just Follow My Lead I wouldn't say it's a step back, a step sideways certainly. It's always nice to try new things though! :)

I got a proposition for you: work with the players to create the versions of this game in various national languages and then this game will be 100% fair :-) You should also consider that there are some differences between the spelling of words in traditional English and its American version.

shajby responds:

Thanks for your comment :). Well I know that some words are spelled differently in British and American English but I think that I was quite careful to not include such words in this game. But if you find such a word let me know please :)

I definitely like the idea! Adding the gravity control is a good thing, enables the player to invite some strategies. Few things though:
1. The game is already hard on later stages, why not reducing the slippery of the lower border?
2. Change the place where the medals are appearing, I just lost because the medal covered the place where I was just trying to avoid some rockets.
3. What do I need to get the invincibility power up? Is this the rocket I am flying?
4. Are the medals cumulative or possible to collect in one playthrough only?

Flatthead responds:

Thank you for the suggestions! Minus the slippery border everything was updated. We are still looking into that issue.

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