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HerbieG

348 Game Reviews w/ Response

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Normally I would praise this game, only complain a little bit about the magic being a bit useless, suggest you to make the game a little bit more Diablo-like but... one thing is unforgivable: the loss of saved games for everybody every single fix you make. You cannot do this. I am taking whole 2 stars away because of this. I have done almost everything in the last quest, but wanted to enjoy the game not freezing constantly as you wrote me that the fix is done. But where is my save? Seriously, I am not going to do it all over again now... Why can't you make the updated version of the game recognize the previous saves? It means that every time you will have to do any change to the game everybody will lose all the progress. This will not make people want to play the game, don't you think? With a feeling of a risk that the next day they will lose all the progress they made? Concluding: bring the previous saves back.

Maxiecole responds:

sorry

Bonus points for you because of the music! I always liked Haddaway and... anybody remembers Jim Carey & Saturday Night Live with the guys from Roxbury? :-D

Husnainix responds:

Thanks

This game may be a good idea, but it is sooo unpolished...
1. The sound heard while moving is just super annoying and made me mute the game tab right away;
2. The borders are glitched, you have no idea when you are just leaving the screen or going to another screen;
3. You can even leave the screen and go on a neverending march to the left;
4. What's wrong with the hit detection? I am standing right next to the opponent and missing him?
5. I beat the first guy, went through the door that just opened and... died just after entering the second screen... wth?
6. Do the already earned medals have to pop up every time?
I hope that at the later stage the game gets better...

Newshield responds:

1. The sound heard is actually indicating that this is your character's invincibility animation start. This is explained in the description.

2. The game isn't all glitched. going all the way to the left side of the screen, yeah that is a glitch that can easily be fixed but, you're not suppose to touch the left/right sides of the screen because the area acts as a ring (ex: wrestling ring) Stay on the stage.

3. A Glitch that can be fixed, but, if you take damage when you hit the wall why would you continue to hit it?

4. Another thing explained in the description, you can't bash on any enemies. They have to be hit at a certain time during their animation to defeat them.

5. You hit the wall or a flaming rock, there's no denying that. There's no enemies present after the first encounter with one. You know the first stage is the tutorial.

6. Yes, this is to prevent a glitch that was discovered during testing, when a medal was earned the API unlocked it but, it did not unlock the icon. Second time around it did. This is because I added the medal to unlock more than once to make sure you get what you gained.

Thanks for the review.

Is the conclusion of this game "Don't click on the Internet to make friends, make them in the real life"? :-)

JackAstral responds:

- )

Nice idea, but there are 2 problems with this game:
1. A big problem with jumping. Many times the guy is not responding and unwilling to jump. It is also impossible to press the directional key and jump at the same time. The game considers pressing the directional key as primary and refuses to receive the spacebar input.
2. No option to restart the level if you get stucked.

RicksMug responds:

Hi, thank you for playing and leaving a review on my game, this was my first time trying to port a game to HTML5 and it had a few bugs, since it was originally a .exe game. There should have been a pause button with a restart option when you pressed esc, but I didnt noticed that it didnt worked, I just updated the game so now it should work fine :)

I will write here about 2 things, not by PM, because I think that more people will support me with this, this game needs 2 improvements of the actual gameplay:
1. Give the player an actual control over that square while using the power, because currently when you use it the square just moves in a chaotic way sometimes even landing right in the middle of the pool of lava instead of breaking the rocks above or flying mindlessly towards one of those red crystals that hurt you; HighSpace is right about one thing: at some point when you want to use the power to break through the rocks above the square that you control simply refuses to do it, just bouncing from them instead and you need to click 2-4 times before something really changes. It gets irritating at the later stages when you don't have time to make any trial-and-error moves.
2. Currently collecting those blue crystals seems to be pretty pointless, so why not making it like this: 200 or 300 collected crystals replenish one piece of life?

wopa-interactive responds:

check now ;)
W

This game has that load-without-any-saved-game bug, if you do this you trigger the Ahh and the riches medals to unlock.

Wooooooooooooooooooo responds:

All my games that have a save released before block zappers 4 has this bug. I may fix this game but others games will be fixed before this one. Ill be honest this game is a mess...

1. The medals are not working.
2. Since the game seems to take some time you need to implement an option to save progress.
3. There is a desperate need for an ability to pick and relocate already placed turrets.
The game itself has a potential, but you need to develop it in the right way.

VFHolloway responds:

Hi HerbieG,

I've updated the plugins so the medals should work now, and i'll try to include save options in the full game.

The idea is interesting, but the game has several flaws and definitely is not suitable for computer + mouse. This is the important thing that many developers that create games for mobile devices do not understand. If you can just tap the screen - the game is easy. When you have to move the cursor - it becomes weird, although you can develop a strategy for this.
Lots of times the respawning happens in the way that makes it impossible to land anywhere because you are falling just between the platforms. Also the RNG of the game is creating impossible patterns, for example when you get an extremely high platform after a very low one.
And the cumulative medals are not working, I collected about 150 stars in one run, but the first medal did not unlock.

PEVA responds:

Hi thanks :)
1) You can "jump" with a color even when you respawn and land...
2) you can double jump to get to higher platforms
3) I just updated new version that removes "stars" bug, thanks! please refresh browser cache.

So I beat the game, I even beat the author's score ;-) The graphics is quite nice, but the game has several flaws. The sound loop is a bit monotonous.
1. The invention of the RNG surely made making of the games way easier, but it also made them worse. There is a very small amount of games of this type that are good enough to avoid doing one thing: generating impossible patterns. It completely ruins the game. For example how can I jump over the fence, attack the enemy at the same time and even avoid the next obstacle that has been placed just behind the fence or avoid a rider coming at you? Well, it is not.
2. The same about the placement of the objects that you need in the game, another example: how to pick a weapon that is exactly INSIDE the fence?
3. And the third thing, the hitboxes. How do they exactly work? An example: there is a princess or a civilian that I should avoid, ok - no problem, they are on the upper part of the screen, but my logic is telling me that there should be some space above them to pass safely. WRONG. The hitbox ends with the obstacle's head. Or maybe my horse is so wide. But it rather isn't since when I try to hit an officer I am missing him by a pixel. Or maybe he is 1 pixel wide? The same is about hitting the riding enemies. You are riding in the same row - that's what you think - you attack, but you miss despite the enemy is just passing next to you.
If you would somehow fix those issues I would definitely rise my score.

onlineIndiangames responds:

Thank you for the detailed feedback, much appreciated.

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