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HerbieG

340 Game Reviews w/ Response

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After Jungle Doom I was hoping you will one day make a big thing like this - and I am not disappointed. However I agree with @qwerty741 and others about the lack of checkpoints since passing through all the previous scenes just to get to the one you are currently focused on makes the game unnecessarily tedious. And when you find all the map fragments you won't be needing the map anyway since you probably already found all the possibilities by this moment.

Tanooki81 responds:

Well, I will think about something to fill this gameplay failure.

Welcome back!
The game looks good, it has a small flaw though: the crosshair does not exactly follow the mouse cursor.

Kwing responds:

Thanks man!

Unfortunately there's not a lot you can do to fix the mouse in Flash the way you can with other programs (Unity, Unreal) At best I could have hidden the mouse completely to keep it from being distracting, but that would create the issue of not knowing when the mouse was about to go off the edge of the screen, which is arguably a bigger issue since you lose control of the camera completely when this happens.

If using the mouse bothers you, you can use the arrow keys or Q/E to rotate the camera, and spacebar to shoot.

I already got some suggestions regarding the cursor:
1. The player should see where the mouse cursor is, because you can easily move it out of the game area or
2. The cursor should be "locked" inside the game screen or
3. A solution in the middle: when the cursor leaves the screen, pause the game and when it comes back put in an optional timer that will count from 3 to 1 before activating the game again.
Oh, when I saw the title of the game I expected something like Utopian Mining or Mineral Rush ;-)

larrynachos responds:

I removed the mouse when it's in the play area because my mom suggested it, I guess I'll just restore it.

1. Scores are not submitting properly;
2. Some description of the seeds would be useful.
3. The bugs are way too fast/too strong at the very beginning. They can kill your flower before you can even build any defense against them.

PS

Managed the beginning, but wave 10 just humiliated my defenses.

Oscura responds:

1. I fixed the bug preventing scores being uploaded and apologise
2. I have written all the abilities down of plants as well as a small guide

By using a combination of basic plants and slowing plants you can slow down and boost your defences.

Thanks for playing and I apologise again for their being so many problems and plan on including a full in-game tutorial in my next project :)

Looks interesting. Some description of the skills available would be useful. Oh - I can barely see the mouse cursor while playing.

X5Z5 responds:

Check out the upgrades page, if you scroll over the faces on that page you will get descriptions.

I'll probably fix the cursor issue by adding in to the settings a way to return to having the default cursor at all times.

Thanks for leaving a review!

Medals ARE working and it IS Ruffle's fault. I disabled it in my account settings, staying with the bare Flash and the medals started to unlock just fine. Also: @TomFulp - you may want to look into this.

Little-Radiodemon responds:

Medals are behaving a little odd in Ruffle but they are now working! There was a separate issue with medals as well earlier.

I'll be updating this review with more thoughts, but some things were made better in the first version. I have to say that I am not praising this game like most of the people. Few things so far:
1. Not being able to stay in the full screen mode if you want to pause the game and restart it. Pressing escape makes also exits full screen mode.
2. About multiplayer and alternate controls scheme: using right-click for anything has to be changed, because right-clicking in Firefox disables the keyboard. The game should be fully functional for all browsers.
3. The description of the NG medals should include all the requirements that have to be met. Hovering over all of the ? boxes in the in-game medals section just to find a certain medal is a bit annoying. At least it would be better if the medal icons were grayed out until unlocked.
4. As for some medal requirements: a bonus round is a bonus round, so it should not count.
5. Changing the normal upgrades system into a system based on purchasable cheats is a bad thing. And having to purchase the handicaps is a bad thing as well. Having a traditional upgrades system makes it possible to create levels with much more variety of fair difficulty.
6. I admit I am not necessarily a fan of bullet hell games because of one thing: after some time of playing and heavy focusing on the screen it always makes the eyes unnecessarily tired, especially when you have to dodge tons of flashing bullets. It's simply unhealthy.
7. On the other hand, positive this time: a pacifist mode is an interesting thing to try, it actually helps you understand the patterns much better than playing a level in a traditional way.

A PS to your concern:
As you probably know on Newgrounds flash games are not going to die thanks to lots of effort made by PsychoGoldfish and TomFulp. Besides, there are still many ways to keep playing flash games anyway. I wouldn't be so sure about the sponsor of your games Kongregate though since they are "re-profiling" and flash games actually can be dropped by them.

matt-likes-swords responds:

Some of this feedback comes a bit late as Flash games are about to stop working in browsers... I've heard tomorrow is literally the last day.

Nice game! There only should be a way to skip the tutorial, especially if you choose to "try again".

TwoPigs responds:

Thank you - glad you enjoyed it! That makes perfect sense, will put it on the to-do list :D!

1. Is your game re-checking medals? Because for some levels they failed to unlock for me.
2. As for your answer to SOLjack-arts: it isn't an anti-cheat system, it is your game disconnecting from NG, which can be solved by adding a code that would force the game to connect to Newgrounds before posting a score/unlocking a medal.
3. The game should allow the player to play further even if I reached the level's minimum score, but I still got gnomes left.
4. The speed of the paddle is too slow.
5. When the "ball" comes out of a bow tie placed in the lowest row you are almost 100% finished, there is no way to bounce it back up.

Omael responds:

Thanks for playing and for your patience with medal stuff, Herbie,
The medals wheren't unlocking because i was unlocking them for the first time while you where playing and was having a hard time getting to those 100% ;-)
There's now an option to stay on the same level as long as you want.
i've spoken with Jack and he told me that he left the game open for a couple of days so the disconection was expected after the session expired, i'll look into that.
You may throw an additional gnome as long as there are gnomes falling. But i think your way may work better.
I'm adding 20% more speed to the paddle right now.
The bow ties are supposed to be hindering traps to play around.

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