It's good, but the main offense I got against it is that the enemies do not obey the same rules as the player has to, which is unfair to the player. Why should I have to wait for the platform to fall/open while the enemies can just go through them?
Another bad thing is that the enemies sometimes do not return to their initial locations, which makes parts of the stage impossible to pass. It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
And one more thing: that dumb rotation definitely doesn't fit this type of a game when you need to act fast and precisely, without fighting the game's mechanics.
Another flaw is that those lights make the game lag.