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HerbieG

348 Game Reviews w/ Response

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I agree that there should be a pause button. I had to collapse the game to write this review, because otherwise my roommates would all leave my house. The game should also work like this: when you hover the mouse on any button it should show you how much cash do you need for this utility. 2 questions:
1. What is the maintenance team for? They are not tidying or repairing anything.
2. What is the purpose of the ghost tours? I did not notice any benefits from it.
I will update this review while going further with the game.

kygron responds:

Thanks, I look forward to your continued updates. There's an important unlock you only get when enough roommates leave your house, so the game presses you into it. And the ghost tours counteract the negatives of losing roommates (hence the "attract people" description). I'll put something in the description about not being afraid to let go.

Nice another installment of this game and definitely easier than the first one. Good to see you back by the way. Getting the final medal takes "some" time, but the longer you play it the easier it becomes. Not only because you memorize the locations of all the items, but also because of the fact that the game uses limited amount of items. Lots of the times I had to pick an eye, a dollar, a mouse, a cigar, a baseball bat while the game never asked me to pick a skull, a guitar, a skateboard, a cd, a pair of handcuffs and lots of other items, so if you memorize the basic selection of the game - it is quite easy to master.

Wooooooooooooooooooo responds:

Thanks, Glad ya liked it, I tried my best on this one to make it more enjoyable, Good to see you medal hunters have already mastered it aha

Good game, but with several flaws:
1. After I finished level 8 the game disconnected from NG, so the medal did not unlock;
2. Reloading the game did nothing, so I had to replay level 8...
3. ...but with no ammunition I collected on the previous level, so the button "save and exit" is kinda lying;
4. I presume that the game is also not storing data whether the player completed a level with 100% or with all secrets found, so adding the disconnection problem getting the 100% all levels can be a pain - or a matter of luck.

GoKritz responds:

Fair enough, I'll fix it

Well, the controls are definitely "not the best". One thing is annoying: every time I play my mouse cursor simply vanishes and I have to use tab key to temporarily minimize the window to make it appear again. A question: how to reset the whole game?

iboayoubi responds:

You can press "esc" to release your mouse (your mouse doesn't immediatly show up though), I'll add that to the Author Comments. You can reset the game in the shop! Thanks for the feedback.

Edit: There shouldn't be any more mouse issues now!

Interesting game, but I am another user for whom the game is terribly slow, on Firefox. I get only some 10-15 FPS.

HartfordGames responds:

Sorry about that! I suspect I know the issue with Firefox and it is not a quick fix.

Respect people that prefer to use arrow keys for movement - a small advice :-)

catproX responds:

I've added arrow keys! Going forward I need to create an options screen that allows players to configure movement/interactions to theiry liking.

You've got a disconnection problem and reloading the game does not re-send the medals.

PS:

The problem is that after some time the game disconnects from NG and the only way to get the missing medal is to replay the level that unlocks it.

Rob1221 responds:

I don't know why some players are unable to unlock medals, but I do see your name in the medal list now.

I am constantly receiving this error message when loading the game:
Could not compile vertex shader:

ERROR: 1:1: '' : syntax error

2 more things:
1. Hit detection in hexscape is a bit weird, it would be better if it was mouse-controlled;
2. 3D runner is laggy like hell.

Also your game has a disconnection problem, quite fast it disconnects from NG and fails to send medals.

HealliesGames responds:

Thank you for the feedback HerbieG!
That error appears to my friend too, I see if I can replicate and investigate the cause.

For Hexscape, I'm going to reduce the hitbox, but the maximum difficulty is calculated to the millimeter to be played with the arrows.

3D Cube Runner unfortunately lags on HTML5, on Windows goes well. I'll try to optimize it even more.

For the medals I should have understood what's wrong: I will solve this too.

Keep in mind everything that @NeonSpider wrote you about performance of your games, because having to refresh the game every few tries to deal with the lag and frame losses/lack of control is just annoying. I guess you would prefer to get more views because the game is good rather than because of those issues. Remember to put an option to turn off all particle effects in your games, because obviously visuals are far less important than performance. Especially levels with those turrets and animations of their triangular "bullets" are a pain because of that.

Also like @Verlock wrote: those flashing effects are really not necessary.

And @MeGa-wise is right about the disconnection problem, although if you re-enter any of the levels you are missing medals from they are being re-sent.

MrNannings responds:

Yes, It may be too late for you. But I added the option to turn off most of the particle fx.

This game requires so rapid clicking to even pass few of the "pipes" that it becomes ridiculous. And honestly I doubt that it will land on the front page...

StonesOfAnarchy responds:

Come on Herbie where's your enthusiasm! It's not an impossible game!

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