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HerbieG

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The game is interesting, but very, very unclear, especially when it comes to medals, that's jus my opinion. My thoughts:
1. In "how to play" there is a suggestion that if I will play fast enough I will get more time. Either I am still too slow or it doesn't work because I didn't notice any time bonuses or something.
2. What is the relation between the scores in the game and the points on Newgrounds highscore list? By the way, there is no spoon I mean the list for Fast 50 or Dash, or maybe it is the list in the game but if it is then how do I know if these are my best scores or is it a summary list? If the latter, then which score is mine? There is no highlight of the latest score.
3. Analysing for example the 500 Runner medal, what does it mean that I have to score 500 in infinite? How players should understand that?
4. The number one medals: again - not understandable, number one on a highscore list?
The game definitely needs some upgrades and more explanation, but I can say it is an interesting thing to play.

TheeSeaverShow responds:

Ill make the medals more clear...
For the time, if you get 20 /40/60.. etc in infinite mode, 10 more seconds is added to the clock so your can continue. (Each 20 tiles you click, 10 seconds will be added )

The highscores for 50 and 100 are not currently working because newgrounds does not allow for already formatted scores. The score are saves by sec/decimal, newgrounds doesnt allow for this. i am trying to rework the code to use milliseconds so i can incorporate highscores for all mode, but for now only the infinite mode has a scoreboard on the site, for the other 2 modes, scores are within the game.

Thank you for your feedback, I may be PMing you when i rework it for a second opinion and some more suggestions. But thank you HerbieG for taking the time to review this.

Interesting game and not so easy one, still trying to solve it. At the moment all seemed logical - and it was, I've got still some "green lights" left. Some thoughts:
1. The names of items display would be useful;
2. I don't know if it was intended - I cannot enter the higher floor ventilation shaft after unscrewing it, maybe that's why I'm a bit stucked now.

Axelmadness responds:

1) maybe update the game with things with names.

2) You can not get there because a fall
xD tranki the game goes to 100% then you will know what I say to you that you can not get in there. =)

What can I say? Classic ;-) Just two things:
1. Once when I hit the ball in the way in which it touched the panel corner to corner the game freezed;
2. Maybe adding a mouse control?

DupDev responds:

Thanks for your review!
I added mouse control and fixed that bug :) Now there should be no more bugs included.

Generally a great job! Enjoyable, fully playable, you can even "create" interesting attack actions while jumping, maybe it's not Tekken or something like that, but it's still cool ;-) Only two remarks:
1. Why there is no pause button in the game?
2. A bit annoying is the fact that every time you die you have to start from the beginning.

rhys510 responds:

space bar to pause but its a debug pause :P

and thanks :D

I decided to give this game two stars and give it a chance to be further developed, what I hope will happen. The cutscene at the beginning is quite well done in the matter of story-telling. But I also have my remarks about the things that need to be improved:
1. This grabbing... is it really necessary? I tried multiple times and I couldn't reach the platform, although I was definitely reaching it with Pete, but nothing happened, why not a good old double-jump or something like that?
2. After too much deaths: why do I have to refresh the site to try to play again? Does it happen also on the further stages of the game?
3. Maybe a mute button would be useful or better music?
4. If there are certainly 30 levels and You plan to add medals, then maybe add some for some parts of the game completed?
When upgraded - let me know, will be back :-)

Doooomguy responds:

Well this game was made for a short development project at school, and they have the .FLA so I won't be able to update it - but don't worry, I'll be adding all your suggestions to Pixel Pete Junior! Thanks for leaving a review.

P.S - Ledge-grabbing becomes pretty easy once you get the hang of it!

This game has an awesome potential, also for development, but I found some things that could be improved:
1. At the beginning in the tutorial there is no information on how to kill aliens that landed on the ground from the destroyed spaceships, I tried to run on them (but I have no pistol), to hit them with a cannon and accidentally I found out that you simply need to jump on them;
2. Something that needs fixing: with the mouse aiming on, every time when I am using a cannon and I try to click on menu or the next wave button I am also shooting, losing ammo;
3. For these levels end modes, maybe more medals? Like halfway there in one mode or for the number of enemies shot down?
4. For me, the man could move a bit faster and maybe some improvement of the jumping, now it looks like we are on the moon with low gravity, or we are using a jetpack ;-)
5. Maybe some upgrades during the game for the cannon or for the turrets?
But nevertheless it is already a piece of a great job!

colburt187 responds:

Thanks herbie, yes you make some good points here. it was a bit lazy for me not to fix the tutorial but the green slime guy was actually added in once the game was released on Armor, I saw him on Folmer Kellys game Stack Bunnies http://www.newgrounds.com/portal/view/636561 and he was nice enough to let me use him.

The mouse to shoot issue is a good point, ill see if i can fix it. I may add More medals in, i think i still have to points to use up.

I spent a long time messing around with the jumping, I think this is good as i can get it, its not on the moon but it is on some distant planet, maybe they have weird gravity there.

Thanks for playing!

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