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348 Game Reviews w/ Response

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Why aren't the medals working? I just made 1277 and it did not save on the score board and the game did not give me the medal.
One suggestion: make the game enable some free space for the player after respawn, because it is not enough time to react and you are just losing life after life after life.

VascoF responds:

I've updated the game with the scoreboard and medals just now, so you must be playing the previous version. It may take a few moments for the game to update, but hopefully if you refresh it should be working. Also thanks for the suggestion.

It is not the fact that the game is hard, it is badly designed. You constantly have a feeling that the hit box of the ship starts way away from the image of the ship and since I am not the only one that is pointing it out...

playgb responds:

I had this feeling sometimes too, I believe this is due to the speed of the ship when moving. I tested the collision now again, and, it's fine: http://imgur.com/OHhCxZJ

Nice thing! And educating :-) Ahhh the power of economy... ;-) Got almost all medals... almost, because after making all upgrades I received the Pro medal and the Deadweight one seems broken at the moment. While fixing make sure that the people that already reached this level would only need to reenter the game without having to restart the game as a whole.
I especially liked the option to customize the flappy $'s movement.
The idea of this game even made me think about possible adjustments, for example why not making something like flappy $ meets tycoon? The player would have an opportunity to make decisions about the owned business, which would affect the supply, demand (make for example campaigns introducing the product to a broader audience, changing the targeting). Sometimes an unexpected situations on the market could occure, making the game more difficult for a while and if the player would deal with it, would as well get benefits from it (special profit, experience etc).
The game has a great potential for further development :-)

FreeEconHelp responds:

Thanks for the review! I will look into the deadweight medal error.

Nice game, but as Plasmarift already wrote the medals are not working, I didn't get any of them. Also obviously the scoreboard is broken.

renegadegamez responds:

The Medals Should be fixed now
The Scoreboard is working now
Thanks for the compliments

The King is dead, long live the King!
My reign has begun! This Kingdom needs a strong-arm regime, the nation is lazy and thinking only how to overthrow the ruling ones! From now all weaponry requires special permission directly from the King, otherwise it is officially banned, all not obeying will be hanged at sight! As I said the nation, the peasants are lazy and need to work harder, therefore the taxes will be doubled! I will lead this Kingdom to its Golden Era!

About the game: the idea is very interesting, you really have to plan efficiently your further steps in order to reach your goal. It was already said that maybe the blessing isn't so good idea, but you need it to get rid of the bones. If it would be eliminated, the enemies should not drop bones as well since they are always covering the items dropped by slain opponents, needed for making new items.

The graphics is simple, maybe could be better, but the gameplay fills the gap made by this weakness. Graphics isn't everything.

My biggest complain is the clicking. Many times I wanted for example to mine, not attack, to leave the screen instead of attacking (once the dragon killed me because of that), sometimes you also click for example on a part of the screen to move or on a bird to shoot down, but the character is not moving, once I thought that I got stucked in a cave because of that. Picking up items is also sometimes problematic, you click, click and... nothing. About items: there is also another issue related to it: you need to constantly sell/use bones/feathers/coins to not get into a situation in which you couldn't pick more items being covered by them.

About the dragon area: many times during the fight the graphics started to go crazy, placing some parts of the screen on the ground. These parts stayed there even if you left the area and the only way to get rid of them is to reload the page with the game.

I also encountered a minor bug: if you shoot down a struggling chicken (:-D, great name!) in the moment when another chicken enters the screen you will get a loop of a falling chicken. To get rid of it: just leave the screen.

There is also something weird about the map: if you leave the beach screen with the king, you won't return to the beach, but you will find yourself in front of the castle.

Oh, I was only wondering if the locked door has any purpose for the game?

Nonetheless the game is good, I liked the progress in earning new abilities, making new tools for fishing and hunting, discovering prosperities of new weapons and equipment etc. I also think that this game has a potential for making a sequel with more side-quests maybe. I really enjoyed this game. Keep it up! :-)

Maxiecole responds:

Yeah, I agree the clicking could've been better.
You can see in the top left corner what you are about to click, so that can be used as precision. Although I wish I could make an initiative way to choose what action to perform when multiple entities are colliding each other. I will look into the right-clicking option.

Thanks for the review.

The game is great, but I'm not sure if not bugged. I have a feeling that the rubbing and capacity upgrades, especially taken from the shop, have much stronger effect than it is written on them, for example when I bought a +10K upgrade my only plant got +30K, also after purchasing several rubbing upgrades I don't know how, but my rubbing power is over 4000, thjs makes the idle gains and clicking completely useless. I'm not sure if it was supposed to work this way, because it makes the game much much more easier.

applessmillion responds:

Will check
Edit:
Checked, and nerfed some things.

2 stars for the effort. The game itself is a bit chaotic and very unpolished. Few things:
1. Some of the enemies are simply invincible, I can stand just next to them shooting and they take completely no damage, so you already know one bug.
2. It would be good to have a grenade quantity indicator to know if you still have some.
3. You write: Marecans no longer shove you on contact, in fact they are still annoyingly pushing me all around.
4. In my opinion the firepower is not strong enough and the grenades do not make much difference since they do not cause significant damage.
5. Does the game have a saving feature? It seems a bit longer, so it should have one with a level select option.
6. If you could implement one - the upgrade system would be good since you are encountering stronger and stronger enemies and you still have only your basic, too weak weapons.
7. It is weird that you can shoot through the elements of the stage.
8. I sometimes even noticed that some Marecans were shooting at me while not being turned towards me.
Not to be just critical: I definitely like the music in the game :-)

Illummix responds:

1. Sometimes the bullet despawns before it hits the Marecan, resulting in it not taking any damage. I have fixed this in v3
2. I have implemented a grenade quantity indicator in v3. Thanks for the suggestion.
3. They used to fling you across the stage, and i meant to make them annoying. Every game needs an annoying enemy!
4. The grenade power has been doubled, and the firepower was increased by 1.5
5. It does, and im pretty sure that it works on newgrounds.
6. I actually have an upgrade system implemented, but it is not ready yet. I will try to get it done by v4 or v5.
7. That probably should be removed.
8. Its a bug that started coming around during early development. Im fixing it.

Just remember that some animations are placeholders. Im working on creating new and clearer ones. They used to look good, but one Stencyl upgrade completely screwed them up.

Game taken! Completed with all achievements unlocked :-) This game is AA - Absolutely Awesome! The graphics, the gameplay, the plot and the most important: the atmosphere, everything made in a brilliant way! There is only you and your skills, with a bit of upgrades. The challenge of directing the survivors in the best way, the fun of finding secret places, everything absolutely perfect! It just seems impossible that so good flash - not PC - game could have been created. One of my new favourites :-)

SeethingSwarm responds:

Oh that's awesome! I'm glad you liked the game and thanks for the kind words :)
I'm especially happy that you enjoyed the atmosphere of the game. I really wanted to get the mood right with this game series and it's so nice to hear that you appreciate it. Thanks!

Hopefully you'll enjoy Earth Taken 2 just as much. There are a lot of new stuff in that one. Oh, and there might also be a third Earth Taken in the near future, but it's kind of a secret still, so shhh! ;)

P.S. I'm a firm believer that it doesn't matter what software you use to make games. The only thing that matters is the final product, the game itself. Technically this game is still a PC game even though it was made with Flash, but I know what you mean. Flash is more powerful than most people realise, but I think I'm starting to push its limits a bit, especially with my latest project, an upcoming game called Enter The Flesh Again. That game is still heavily under construction, but it's already bigger than all of my games combined and there's still so much to do. I'm just hoping that I don't break Flash before it's done :P

One big WTH? When I try to load the game I received a notification that it requires WebGL and I should try Firefox - as far as I know for years now I do have a Firefox. After a while the game starts loading and it takes soooo looooong time that even the biggest strategies here on NG do not require. After waiting, waiting and waiting I get another notification that some error occurred, related to memory (?!?), once I even got a dialogue window with no text and only buttons "Ok" and "Cancel" (choose wisely?). Summarizing: I am unable to play this game.

MasshiveMedia responds:

Hi there, thank you for the reports of the issues. Have you tried to update your firefox ? i hope it may fix your issues for the webGL.

Ok, the game is well-made when it comes to the graphics, gameplay etc., but...
I got a crucial issue: a meaning of the game is that you can win it if your skills are good enough, but since - I think - the Aliens are being placed by the game in a completely random way...
The question is: can you be sure that you will win this game after a certain amount of tries or if you don't have luck, you can play it for entire eternity not being able to find the last Alien.
I don't know how many times I returned to this game and still nothing. When oh when the game will decide that I finally deserve to win it?
Answering to one of reviews below you wrote: "If the aliens were too common the excitement of finding a rarer one would be significantly less". Well, when I would finally find the final one, it would not be excitement, it would be nerve exhaustion caused by frustration, something like that and a bit of relief: "It's finally over". I mean it is a bit ridiculous that I am finding an orange legendary one almost every single time now, but cannot find the final Alien. And the game itself isn't doing much to keep you entertained during these more and more repetitive flights.
Oh, one more thing: the Miles and Miles medal is obviously broken.

Cartoon-Electra responds:

Hey, I am sorry that the game has frustrated you so much! You can blame my programmer for making it so rare haha..Once you pass i think it's 32,000m there is something like a 0.1% chance of seeing the rarest alien every small bit of distance you move(impossible before then). with a fully upgraded rocket, making sure you travel far out as possible, and throwing away other aliens, It would be bad luck to not catch the rarest alien within 15 launches. I have caught it 3/4 times and had to do it to test the game ending so i know your frustration you're probably just having bad luck. The second rarest alien i think is only 2-3 times as common as the rarest.

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