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HerbieG

348 Game Reviews w/ Response

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2 questions:
1. Why at some point I cannot buy any more keys while there are still some locked doors?
2. There is a medal related to the big red potions, but I could buy only one of them (then the rest of them disappeared from the shops) and it did not trigger it. What is wrong here?

Wolod responds:

1. You can buy only one key indeed. Rest of them are hidden throughout the dungeon.
2. You need to solve puzzles on the first two floors to obtain rest of the potions.

My overview of this game: ridiculously unbalanced. And here is why:
1. Too many too hard enemies at too early stage. As I can see even the author could not pass more than 5 waves;
2. You should at least enable the autofire or make it possible to just to hold the mouse button to shoot;
3. Why there is an "load game" option if the progress cannot be saved in any way?
4. You should try to expand the game by adding some perks possible to pick after leveling up.
My advice: change the balance of the game, check if you can obtain all the medals by yourself and then re-submit the game.

Rodycool responds:

I really appreciated your review!

I did 5 waves but i can do much more if i want to (i don't need cheats ;)) You just have to attack and do spells at the right moment.

When you hold your left mouse, you increase the energy ball's area damage and you do double damage when it's full!

This game actually has an auto-save between waves. This means you can exit game at any time and reenter the same wave later using the load game. Note that you will start at the beggining of that wave.

I will do some balance and other gameplay changes. In the meantime i want to see more people's scores and their feedback.

Thank you!

The graphics is surely awesome, but graphics is not all. Unfortunately, the game is buggy. And in some cases it does not give enough clues of what to do. Some remarks:
1. A bug: when you try to jump up the pipe at one point the cat fails to do another wall jump and just falls down with the part of the pipe;
2. Another bug: If you fall down at the beginning of the second string you may get stucked on the edge of the platform below with no possible move and all you can do is restart the level;
3. Yet another bug: If you fall down during the boss fight you may have problems to go back up. The clouds are going up, but you don't know where exactly are you and from where to jump on a cloud to get back on the roof;
4. A question: what is the rule on when does the crow drop a collectable feather?
5. A remark: the boss fight isn't so well designed. You got no idea when the crow drops its feathers on a platform and when not, it is dumb that you get thrown out of the roof every time you just accidentally touch the crow, another thing: while luring the crow sometimes it reacts immediately but sometimes it is just flying around no matter how many times you try to attract him.
A strong advice for the future: hire some testers among the players to check your game before release.

CrounchyBrothers responds:

Totally agree with you HerbieG, a videogame is a game at first... Good graphics are more like atmospheric bonus (but also important feedbacks).
With Knots Story we wants to tell a story at first, this demo just introduce you to the character and environment around. We use classic platformer gameplay mecanics.
But it has to be confortable so be sure we take your feedback remarks in great consideration! ;)
We will check out all the bad issues you are reporting.
For your second point we cannot afford to reproduce it maybe you can send us a screenshot in a private message ?
The rule for the crow collectible is: 1 stack of leaves covered with feather = feather 1
2 stack covered = feather 2 etc...
It isn't localised per stack consider it like lighting 5 spots.

We will try to put more feedbacks on the boss but we also want the player to be granted by finding out by himself... We'll find the right balance.

As it is a demo we also count on our first players to be testers.

Thanks again for your good comment.

Interesting game, but please add also an ability to move with the arrow keys. Not everybody like wasd, for me it is -1 star for not being able to choose the scheme.

dynamitewhale responds:

Hey HerbieG,
thank you for the feedback. We will definately consider it, would you keep the UI-Interactions on Q/E though?

I admit that some of these puzzles were brilliant! Keep it up! Maybe make something even harder and without a walkthrough? Something like an expert level :-)

selfdefiant responds:

Thanks! Good idea. :)

The game is very good, keeps you playing it, but... those medals unlock issues ruin it totally. I made an over a million score 5 times already, from which only 2 registered on the highscore list. I just made a 1,2 million score, hoping that this time I will get all the deserved medals-but NOT again. I noticed that the medal for 400 length finally unlocked, so I was happy that finally I will get the one for reaching the score of a million, but to my total disappointment this medal did not unlock for the 5th time for me-is that medal even still working? 3 questions:
1. Why this game cannot just check the NG scores and unlock the medals that a player deserves?
2. Why the game simply cannot store information about the player's achievements?
3. Why the game cannot simply re-send them when I reload the page?
There are many Unity games on NG that have such features.

nitinkumar25195 responds:

I will look around to fix this issue. I am still getting the hang of the new API which is slightly confusing(at least for me). I am really sad about the medal issues and we did have some chat about that. I will fix this. Thank you for your honest opinions.
Edit: Medals and Scoreboards fixed.

Several things suck here. On one of the levels I could not proceed to the next level, although I eliminated all targets. The exit was inactive. I had to reset the level, but the targets counter was back to 0. Then I finished the game, the medal popped up, but did not show up on my account. Now how can I get it? Make sure to make a medal re-sending feature of some sort.

io3creations responds:

The game does have a medal re-sending feature. It saves the medal info in the "Flash cookies". So as long as those aren't erased, refreshing the webpage (or re-opening if you already closed it) should re-send the medals.

Yeah, I know about the bug where some enemies get "stuck" between other enemies that you killed and it sees like all of those are dead. I have a general idea of what may cause it and will look into it.

This game reminds me the game Cafe "Sliding Plates" that is also here on newgrounds, but is rather... worse than that one. It's a bit unbalanced. The scenario is: some customers, some customers, insanely massive amount of customers. Some of the parts seem to be impossible to pass without a power up. For example: how to serve that big guy and catch the falling glass exactly in the moment when he does his fireball belch?
Collecting money is not that useful as it should be. Maybe some upgrade system? More unlockable heroes? With more abilities that actually affect the gameplay? For example a hero that can serve 2 smoothies at a time?
It would be a good idea to expand this game a bit.

incubatorstudios responds:

Hey Herbie, thanks for the feedback it's very useful. We'll look to maybe smooth out the rate at which the customers spawn.

For the lumberjack try running down the bar to get the glass before he belches his fireball, you'll go under it! Try throwing another glass just before you run as well, then you'll serve him much quicker.

We are defintely looking to add more levels and heroes. Thanks again for the feedback.

I got a score of 3228, but for some reason it didn't register. Good game by the way! An Idea for the future: expand it to a space RPG :-)

DestructionDuck responds:

It registers after some time, just play again and it will be there afterwards.

I admit that I really like the concept. Definitely I will want to play this game further and for a longer period of time. The music fits the desert title well. Also those scrolling texts are a good humor add-on. But there are some bugs you need to deal with:
1. For most of the time I cannot trigger the spells with the keyboard. They worked only once for me.
2. Sometimes the game just crashes, leaving just this message to the player:
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace
3. Also sometimes the bullets seem to be just passing through the enemies, not harming them at all.
4. The game seems to be unplayable on Chrome, I get an error at the very beginning, so the only option is Firefox.

Cat-Insomniac-d responds:

Thank you! I try to fix this. Enjoy :)

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