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HerbieG

343 Game Reviews w/ Response

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The game is very good, keeps you playing it, but... those medals unlock issues ruin it totally. I made an over a million score 5 times already, from which only 2 registered on the highscore list. I just made a 1,2 million score, hoping that this time I will get all the deserved medals-but NOT again. I noticed that the medal for 400 length finally unlocked, so I was happy that finally I will get the one for reaching the score of a million, but to my total disappointment this medal did not unlock for the 5th time for me-is that medal even still working? 3 questions:
1. Why this game cannot just check the NG scores and unlock the medals that a player deserves?
2. Why the game simply cannot store information about the player's achievements?
3. Why the game cannot simply re-send them when I reload the page?
There are many Unity games on NG that have such features.

nitinkumar25195 responds:

I will look around to fix this issue. I am still getting the hang of the new API which is slightly confusing(at least for me). I am really sad about the medal issues and we did have some chat about that. I will fix this. Thank you for your honest opinions.
Edit: Medals and Scoreboards fixed.

Several things suck here. On one of the levels I could not proceed to the next level, although I eliminated all targets. The exit was inactive. I had to reset the level, but the targets counter was back to 0. Then I finished the game, the medal popped up, but did not show up on my account. Now how can I get it? Make sure to make a medal re-sending feature of some sort.

io3creations responds:

The game does have a medal re-sending feature. It saves the medal info in the "Flash cookies". So as long as those aren't erased, refreshing the webpage (or re-opening if you already closed it) should re-send the medals.

Yeah, I know about the bug where some enemies get "stuck" between other enemies that you killed and it sees like all of those are dead. I have a general idea of what may cause it and will look into it.

This game reminds me the game Cafe "Sliding Plates" that is also here on newgrounds, but is rather... worse than that one. It's a bit unbalanced. The scenario is: some customers, some customers, insanely massive amount of customers. Some of the parts seem to be impossible to pass without a power up. For example: how to serve that big guy and catch the falling glass exactly in the moment when he does his fireball belch?
Collecting money is not that useful as it should be. Maybe some upgrade system? More unlockable heroes? With more abilities that actually affect the gameplay? For example a hero that can serve 2 smoothies at a time?
It would be a good idea to expand this game a bit.

incubatorstudios responds:

Hey Herbie, thanks for the feedback it's very useful. We'll look to maybe smooth out the rate at which the customers spawn.

For the lumberjack try running down the bar to get the glass before he belches his fireball, you'll go under it! Try throwing another glass just before you run as well, then you'll serve him much quicker.

We are defintely looking to add more levels and heroes. Thanks again for the feedback.

I got a score of 3228, but for some reason it didn't register. Good game by the way! An Idea for the future: expand it to a space RPG :-)

DestructionDuck responds:

It registers after some time, just play again and it will be there afterwards.

I admit that I really like the concept. Definitely I will want to play this game further and for a longer period of time. The music fits the desert title well. Also those scrolling texts are a good humor add-on. But there are some bugs you need to deal with:
1. For most of the time I cannot trigger the spells with the keyboard. They worked only once for me.
2. Sometimes the game just crashes, leaving just this message to the player:
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace
3. Also sometimes the bullets seem to be just passing through the enemies, not harming them at all.
4. The game seems to be unplayable on Chrome, I get an error at the very beginning, so the only option is Firefox.

Cat-Insomniac-d responds:

Thank you! I try to fix this. Enjoy :)

Normally I would praise this game, only complain a little bit about the magic being a bit useless, suggest you to make the game a little bit more Diablo-like but... one thing is unforgivable: the loss of saved games for everybody every single fix you make. You cannot do this. I am taking whole 2 stars away because of this. I have done almost everything in the last quest, but wanted to enjoy the game not freezing constantly as you wrote me that the fix is done. But where is my save? Seriously, I am not going to do it all over again now... Why can't you make the updated version of the game recognize the previous saves? It means that every time you will have to do any change to the game everybody will lose all the progress. This will not make people want to play the game, don't you think? With a feeling of a risk that the next day they will lose all the progress they made? Concluding: bring the previous saves back.

Maxiecole responds:

sorry

This game may be a good idea, but it is sooo unpolished...
1. The sound heard while moving is just super annoying and made me mute the game tab right away;
2. The borders are glitched, you have no idea when you are just leaving the screen or going to another screen;
3. You can even leave the screen and go on a neverending march to the left;
4. What's wrong with the hit detection? I am standing right next to the opponent and missing him?
5. I beat the first guy, went through the door that just opened and... died just after entering the second screen... wth?
6. Do the already earned medals have to pop up every time?
I hope that at the later stage the game gets better...

Newshield responds:

1. The sound heard is actually indicating that this is your character's invincibility animation start. This is explained in the description.

2. The game isn't all glitched. going all the way to the left side of the screen, yeah that is a glitch that can easily be fixed but, you're not suppose to touch the left/right sides of the screen because the area acts as a ring (ex: wrestling ring) Stay on the stage.

3. A Glitch that can be fixed, but, if you take damage when you hit the wall why would you continue to hit it?

4. Another thing explained in the description, you can't bash on any enemies. They have to be hit at a certain time during their animation to defeat them.

5. You hit the wall or a flaming rock, there's no denying that. There's no enemies present after the first encounter with one. You know the first stage is the tutorial.

6. Yes, this is to prevent a glitch that was discovered during testing, when a medal was earned the API unlocked it but, it did not unlock the icon. Second time around it did. This is because I added the medal to unlock more than once to make sure you get what you gained.

Thanks for the review.

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