After clicking the second "next" the tab with the game constantly crashes.
After clicking the second "next" the tab with the game constantly crashes.
I got only 2 complains:
1. The time distance between the pushing of the flower and being able to move is too big, It's like "push", hit arrow, hit arrow, hit arrow - yes, I finally moved, but sometimes it is too late.
2. Also sometimes the speed of appearing of new flowers vs current needs is not good enough.
The idea is good but one thing is irritating: the behavior of the guy and the physics on the ground. I have a feeling that I am landing on a banana peel and even if I keep the direction button pressed I can't keep the guy in vertical position.
The medals are currently not working.
I got one problem with this game: when I enter the super strenght/slow motion mode or even get a killing streak the game starts to super-lag and the weapon stops responding or is responding in a very weird way, making the game almost unplayable. I would really like to play it without this problem.
Just like it is said below, you just get killed for no reason. You can't change direction without stopping for a moment and sometimes the game considers it as a fail, sometimes not, there is completely no rule in it. I even got killed once when I just touched the exit! What the hell? If you will be (maybe) responding to this, please don't make an easy exit sending me to the walkthrough, but explain to me what's wrong with this game and what am I being killed for and what for am I not? What exactly the game is considering a reason for losing the stage? This is more important thing to say than the description above.
Sorry if you didn't enjoy the game. It was a silly little game I made when I started out programming, and I've really grown since it. The thing about the game is that it detects movement by checking, at a fixed interval, whether the square you're on is the same square as the one when the game (or the hypothetical demon) last checked. In retrospect, it's not the best mechanism, but yeah, it *was* my first game. ;)
While I really enjoyed your Gravity Den (for me it is awesome), this one is definitely not. The controls are badly responding, it seems for me that you used a similar mechanics as in the Gravity Den when it comes to changing direction, but while in regard to the gravity it was reasonable, here it is not. You for example have a feeling that when you reach one point towards the border you can press/click all you want, but the guy won't change his direction like he was being attracted by some kind of a magnet. It is no problem when the gate is in the middle, but what if it is near the right or left border?
About the mechanics and controls: since most of the people are complaining about them and you even did not respond to any of those reviews...
For me the double jump response is too slow. For some reason I also received the Time Waster medal after 2h play, not the proper one.
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Joined on 2/25/14