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HerbieG

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I got one problem with this game: when I enter the super strenght/slow motion mode or even get a killing streak the game starts to super-lag and the weapon stops responding or is responding in a very weird way, making the game almost unplayable. I would really like to play it without this problem.

Just like it is said below, you just get killed for no reason. You can't change direction without stopping for a moment and sometimes the game considers it as a fail, sometimes not, there is completely no rule in it. I even got killed once when I just touched the exit! What the hell? If you will be (maybe) responding to this, please don't make an easy exit sending me to the walkthrough, but explain to me what's wrong with this game and what am I being killed for and what for am I not? What exactly the game is considering a reason for losing the stage? This is more important thing to say than the description above.

FlyingColours responds:

Sorry if you didn't enjoy the game. It was a silly little game I made when I started out programming, and I've really grown since it. The thing about the game is that it detects movement by checking, at a fixed interval, whether the square you're on is the same square as the one when the game (or the hypothetical demon) last checked. In retrospect, it's not the best mechanism, but yeah, it *was* my first game. ;)

While I really enjoyed your Gravity Den (for me it is awesome), this one is definitely not. The controls are badly responding, it seems for me that you used a similar mechanics as in the Gravity Den when it comes to changing direction, but while in regard to the gravity it was reasonable, here it is not. You for example have a feeling that when you reach one point towards the border you can press/click all you want, but the guy won't change his direction like he was being attracted by some kind of a magnet. It is no problem when the gate is in the middle, but what if it is near the right or left border?
About the mechanics and controls: since most of the people are complaining about them and you even did not respond to any of those reviews...

For me the double jump response is too slow. For some reason I also received the Time Waster medal after 2h play, not the proper one.

Now just what can I say about this game? You used to do some neat, calm stuff... and now This!
A hardcore, irritating, frustrating masterpiece for masochists!
The beginnings were ok, but when I got to level 13... AAARRRGHHH!!! I'mma kill that #@&$#!!! The next one pissing off was the one with 100 coins to collect, but easier.
When I finally beat the game - I had a feeling that I achieved Something.
It has only some minor bugs, like for example on the 100 coins level: on the lower parts of some blocks the wall jump fails to work. Also when designing a game like this pay attention to the fact that different keyboards have different sensitivities, for example mine is a bit oversensitive, so some of the levels were a pain.
But: If you will be making a sequel to this - I'm in :-)

Blobzone responds:

Thanks for playing it although i get that level 13 can be very frustrating. But thats the hardest level anyways so far. Yeah, some platformers will follow since i am working on a couple of projects and platformers are likely to be finished the fastest. So expect more in that direction :)

And yes, the aspect with the different keyboard sensibilities was something i didnt think about.

Cheers.

Not entering the subject of the movie, just about the gameplay: the firerate in comparison to needs on higher levels is terrible, it is just awfully slow.

Good game :-) Playable, you can have lots of fun from playing it. Only 2 things:
1. I assume that it was designed rather for mobile devices, but it would be good if you uploaded a more laptop-friendly version: with lower screen, the current one is too high to fit in the window.
2. Isn't the game saving progress? I reloaded the page and had to start from the very beginning.
Oh, a third thing just came to me, after finishing mission on level 3 the screen just went black and the game stopped working.

eivigames responds:

Hello. Thanks for your feedback. In the latest update we put a full screen button at the main menu, between the sound and information buttons. It should resize the game to whichever resolution you're using in your screen.

There was indeed a problem in our code that could cause the save file to not be written. It should be fixed now, but please let us know if you see it happening again. We'll look into the bug you described after finishing level 3.

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