I would give more, the idea is not bad, but there is one thing that got me irritated: the way that the game treats the borders of the fires and the guy you are controlling. For the game there is no such a thing like a view from perspective and thus for the game the guy is flat and constantly crouching on the ground (if you would make him like this in the first place I would not argue). So if you just touch the fire with your head you die, while there should be some more space left. Maybe you could change something in the hit detection. On the first levels I don't mind, but further you need to act faster and you simply don't have time to remember about it and pay attention to it. Oh, just one more thing: maybe some checkpoints after some levels?