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HerbieG

713 Game Reviews

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What can I say? You did awesomness ;-) Only one suggestion: could you consider placing a "reload medals" button? I already earned some of achievements, but for some reason I did not get any medals.

OlegAntipov responds:

fixed. Try it now.

The game is quite a challenge, but unfortunately not only because of the difficulty. Sometimes the physics is really weird. It should be repetetive, I mean that certain shots/falling objects should kill a certain robot every single time, but it is not happening. For example, the bricks on the last level are unfair <<Spoiler!>>, because after destroying the wooden plank under them they sometimes kill the robot and sometimes don't. There are many examples like this in the game.
One important thing about the last level: I got the final medal after killing the Princess. I finished this level anyway to be an honest owner of it (otherwise I would remove it from my account), but this should not happen.

Why didn't you add a "swap controls" option, like in SRAG for example? Not everybody prefers the wasd for movement. It also doesn't matter if you are a left or righ-hander, I am the latter but prefer the arrows.

I would give more, the idea is not bad, but there is one thing that got me irritated: the way that the game treats the borders of the fires and the guy you are controlling. For the game there is no such a thing like a view from perspective and thus for the game the guy is flat and constantly crouching on the ground (if you would make him like this in the first place I would not argue). So if you just touch the fire with your head you die, while there should be some more space left. Maybe you could change something in the hit detection. On the first levels I don't mind, but further you need to act faster and you simply don't have time to remember about it and pay attention to it. Oh, just one more thing: maybe some checkpoints after some levels?

The boss fight is just ridiculous. Every boss fight in a game should be made like this: you can avoid the projectiles, it is only a matter of your skills. In this one when the boss shoots his bullets directly towards you, without any angle, there is no way you can avoid it because you are too tall and the game does not give you an ability to crouch. During the first stage you cannot jump over them and in the second one you just fall too slowly to avoid the next projectile. Also, as it already was pointed out, if you stand in the wrong place before activating the power of light you just instantly die.

You know what, I read this at night yesterday, reached end of Chapter 2 and... had nightmares after that! Seriously! It just drills into depths of your mind! And I must say one thing: I read your stories before and you are a genius, a grandmaster of plot building. This thing is better than mixed "Saw" series and "Cube" series. A relation to these two movie series was my first thought.
It only needs some improvements:
1. Like many people mentioned the "S" needs to work fluently, sometimes I have to mash it numerous times before the dialogue proceeds;
2. Something creepy: looks like you forgot to draw Alice's right eye at the end of Chapter 2;
3. The text needs further polishing, because there are still lexical, grammar and punctuation errors.
I could help you with that, just let me know.

There is one bad thing about this game: sometimes when you land on a bubble you are not bouncing from it, but you just stick to it and cannot move any further.

jupitron responds:

Yeah it sucks. Why this things cant always just... work?
I'll fix it soon! Sorry!

The game itself is great, but levels 5 and probably above are unplayable for me because of the excessive lag caused by so many projectiles on the screen. Without this problem I would give it 4-5 stars.

Well, it isn't good for two reasons:
1) Lots of times I respawn in a place from which I instantly die;
2) Sometimes after I die the game just breaks, there is dragon and no respawn, so the only thing to do is collapse the game and start it from the very beginning.

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