Last time when you submitted this game you accused me of putting a crappy review to your game before you pulled the game out for obvious reasons. As you can check I played over 3 500 games here, being a witness of lots of different and weird control schemes, game mechanics etc., but what the hell, I may know nothing ;-)
Well, your game is still bad, because except adding a small intro you did not change anything significant. Oh: one thing for the bad: you can sometimes get stucked like for example when you land behind that rotating coin to the very right, it is impossible to jump to the left when you get stucked there, so you have to reload the game, because there is even no reset option, button or whatever.
But there is one much more important thing, besides the fact that the controls are overresponsive: your game needs a meter that will show the player how much power did he charge for the next jump. This would make it possible to learn the controls better, but there is even more important reason to this: take note that your controls may work in an entirely different way on different keyboards. One is more sensitive, one is less and the same time of holding the left/right button can result in an entirely different behavior of the jumper.
Add this and I will surely rise my rating of your game.