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HerbieG

348 Game Reviews w/ Response

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It's a bit too easy to get a rotation that makes the ball fall directly between the paddles, making it impossible for the player to do anything. Oh, how'bout an option to replenish lives in any way? Like for getting enough points for example?

McpoyleGames responds:

Thanks for the feedback. You get a free life every 50,000 pts.

Not bad! One thing to fix: add a keyboard game reset, because there is only the full screen button in the top right corner, so if you want to try again you have to reload the whole page.

Oh, a warning for the future: don't overuse the manual unlocking of medals. It is an emergency feature and an user asking for it should prove that deserves those medals first.

JimmyCarlos responds:

Thanks for your feedback! I've added a restart button into the game.

Cool game to be honest! Especially for a Scratch project. Few things:
1. I would prefer to use arrow keys for movement and wasd for shooting, consider adding an option to switch them;
2. I turned on the "show health" option, but did not see any health bars;
3. Every time I die and I click on "try again" I get stuck in the game over window, because my browser stops responding, showing a notification that the tab is slowing down the browser (Firefox).

Doogler responds:

The "Show Health" option shows your health at the top of the screen.

Absolutely properly drawn Ukrainian map! And best medals to earn this week, month and year, even despite the fact that this year has barely started.

Little-Rena responds:

Thank you! I only recognise one kind of Ukraine! The correct kind :)

Nice remake, but you should change 2 things:
1. The first dot from the next sequence should not appear right after you finish "drawing";
2. And speaking of drawing: this was better in the flash version - you were seeing the line all the way from first to last dot.
Generally the visibility was better overall in the previous version of this game.

Ivanovich78 responds:

Hey, thanks for the feedback! Agree, I think a small delay can be added before the next sequence and make the sequence "hint" (the dots bumping) slightly bigger.
I will address these issues ;) thanks a lot!

Edit:
Addressed points 1 and 2!

Generally a cool game. I agree with Cyberdevil that some of the tiles are a bit too expensive which makes the game unnecessarily grindy. One complain: lots of levels, especially the church ones for example, require a ridiculous amount of luck to complete. Oh, a small thought: I would personally prefer the classical look of king, queen and jack cards.

rvh86 responds:

Glad to hear you like it! I'm thinking about some bonus after unlocking a new location (a collection of free tiles) or maybe to increase the earnings depending on the amount of locations you have unlocked in total, that should help it a bit. I'll take a look at the church levels to see if I can make them a bit easier, after creating levels for days I got a bit hasty. xD

I decided to delete my previous review because the medals are working now. One thing though: you need to find a way to compress the game, decrease its size, because it's a bit ridiculous that such a small game is so large: some 130-140 MB.

Gamerbread445 responds:

I would have loved to, but unfortunately scratch projects tend to get really big when you try to make something less than a simple cookie clicker or simulator. most the enemies only have 2 simple frames of animation because i was trying to preserve the file size of the game

I almost forgot to leave a review for this peril - and I really mean it is THAT good. I don't remember when it was the last time I had so much fun solving a puzzle game. This one is also unique. I like how it forces you to manage your resources, because otherwise you will most likely get stuck. Also on some of the stages there is almost no margin of error.
A pro-tip: not always rushing around and collecting all available resources "in advance" will make you succeed. It is all about finding a proper sequence for entering subsequent areas. On most of the levels you don't need to collect every single crafting material to reach the exit. Also watch out: the stuff you need to craft your tools may change between levels. Oh, the flint stones are crucial.
I really hope you will make more games like this one in the future!

DarkryCZ responds:

Thank you!
This is my first piece with so much work behind it. You were a great help after the launch, since, I must admit it, there were many errors and bugs that I didn't see.
Me, my brother, my whole community and everyone that helped all had fun making it. And you are correct- the game forces you to think in advance and form a strategy (which many people didn't like and I get that). There are multiple ways of solving each level and I am very proud of that. It's never the same.
I will definitely continue with this game and games overall! The name chosen is intentional (hinting that there might be more of "Tiny Escape" series in the future). We will see what the future brings. I am focusing on fixing stuff right now and preparing mobile and Steam release.
Also working on another game, which might come soon ;)

This could be good, but it would need something more to make it more interesting. So far all the boss fights are of the same scheme: running around, finding spots where you can recharge energy again and again, it makes the game a bit boring to be honest.

BlooOwlBaba responds:

Hey thanks for the feedback! I completely agree that there could be more added to the game, but for a prototype-ish first go I just wanted to go with what's currently there. If I ever decide to go big project with this (very likely), there will be an equip based system and some roguelike elements. Again, thanks for the feedback!

That's much more like it in comparison to your previous game! One suggestion: if everything is controlled with keyboard then shooting should be as well. Or give the player an ability to assign an individual set of keys. You could also add an autofire that could be turned on/off.

One more thing: there is something wrong with medals and scores, they currently don't seem to register, although some of the medals popped up for me when I was playing.

Mwape123 responds:

Thank you @HerbieG, I though of giving it an ability to fire using a LEFT mouse button for lasers and Missiles, But I will try to work on that :)

And I will try to work on my previous one as well, still keeping taking everything into consideration :)

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