00:00
00:00
HerbieG

720 Game Reviews

348 w/ Responses

1 reviews is hidden due to your filters.

You should place a seizure warning before the game starts, even a normal player's eyes are starting to bleed after a while.
Plus: the game's screen is too large.

After changes: +1,5 star!

BryceSummer responds:

Hmm... good point, yeah I can see how someone with epilepsy would have a bad time... Thanks!

Also good point on the large size, I'll tone it down a bit(I have my desktop resolution @ 4k and always forget about that! >.>!)

Thanks for the feedback :)

Edit: Both suggestions are now implemented, and thank you very much for the +1,5 stars!

There is one dumb thing about this game, it should work like this: if you stop holding left button when the hook is not attached to anything - the rope stops to expand and you can shoot it from the very beginning. This is how it works in most of the games of this type.
Also the rope expands way too slowly in many cases.

AlienPlay responds:

Thanks for feedback HerbieG!

Add a control scheme with arrow keys for movement and I will surely rise my score.

A game with a good potential, but the controls are a bit annoying and the walls are unnecessarily sticky, making it frustrating to move around fast enough. Also the levels design makes it a bit unclear whether something is a platform or not. You recommend using controllers, but the game should be also tested with keyboard controls as well. The LAN Adapter Not Included medal does not seem to work.

I would only want to read one answer from the author: why did you make that ridiculous delay between the moment I am attacking and being able to move in any way?

Generally it is a very good game, but since you published it here you should adjust one thing. As you stated: just use tokens. That leads to a conclusion that sanctuvex is right and you should adjust the prices for the browser version of the game. Some people will come here for the medals and playing the game on Google Play won't make them unlock it.

Speaking of the medals: it would be good if you made the game check the highest wave reached, so the medals would unlock instantly after loading the game after you will make all the medals work.

Oh, and one last thing I just noticed after buying the first upgrade: remove that dumb timer from this version. There was already one game here that made people wait to be able to do several things in the game and it was terribly received because of that. Forcing people to wait 5 minutes just to be able to buy another upgrade of one type is ridiculous.

UPDATE:

I see some improvements and that results in a rise of my score, but I still got some concerns over the gameplay. I see you did not reduce the prices of the upgrades which will make the game a bit grindy. I assume that the different ships have different proprieties and the more expensive ships are stronger? Making them different only in the matter of the look (skins) would be a bit pointless.

One major question: why if I still got the continue tokens and I reach the point at which I get a screen that suggests me to watch an ad for 100 gold if I click on continue button I am still being taken to the menu screen and cannot continue?

And a suggestion: is there any indicator showing how many times I can get hit before getting destroyed? I saw that 2 ships icons on the top right side of the screen, but they never change.

A last question: why every time I enter your game my browser asks me whether I allow it to track my localization?

Just one lastest question: why after I entered the game again all of my bought upgrades just vanished?
I just checked it again: every time I buy an upgrade, leave the game and enter it again the upgrade is gone.

TristanMX responds:

All what you mention are part of the design for mobiles and you are right in one thing, I should make some changes so the game is more enjoyable for its web version. I will lower upgrade cost and remove timer for its web version, and will add an item usable to revive instead of using ads.

Thanks for your feedback.

UPDATE.
I'm answering things you pointed that concern all players:

1. Prices are not reduced but probabilities of spawning tokens were increased to a 50% + 1% for each wave you reach.
2. Ship are just skins (as in Jetpack Joyride), in a further release I will include a couple of new upgrades for your ship.
3. The two ships at the top-right are your lives, as in Mario Bros. You have 3 changes each time you play, to use each life you pay with a life-token. If you die you can continue playing using your extra life.
4. The game is an advergame that uses your GPS to detect if you are visiting a restaurant called "Arcade Food & Gamers", if you play from there you will have a Tokens X2 Bonus. In the web version this is pointless, so just don't mind it. It will be costly to remove that functionality right now.
5. Save problem was a bug, thanks for reporting, it's already corrected and published. Upgrades should now be ok.

Seems like a start point, but you get stuck at the very beginning. Often the ground level after you leave the house is too low and even when it is normal you got nowhere to go: the house is locked and you cannot pass the big rock because of the green barrier.

rogerty responds:

Hello HerbieG, thanks for trying. I will have to make it more clear, but did you try shooting at the yellow rocks (after you leave the house)? You can clear them.

Seems interesting, but not yet functional:
1. Right-clicking does nothing;
2. Thus-I cannot pass the tutorial;
3. And when I skip it no gems appear;
4. So there is no way to even check if the medals are working.

xmatos responds:

What browser are you playing in?
Is there music playing?
Thanks for the feedback

Physics (bouncing) in the boss levels is just ridiculous. Also dozens of times the carried item simply fails to release even if I am not holding the mouse button for a long time.
And lots of times on the levels where I am supposed to bounce x pieces into place one of those pieces simply sticks to the robot even when bounced the required amount of times, making other bounces ineffective.
Dumbly bugged.

It is actually good, nice graphics. I only noticed 3 flaws/weaknesses:
1. The health isn't depleting even if you ram through multiple obstacles;
2. The distance between you and the monster is always the same, it isn't coming any closer, so, in addition to the issue mentioned above: it is impossible to lose this game;
3. The difficulty should rise at the later stages of the game.

Djuk1c responds:

Thank you for ideas, the difficulty is actually rising, obstacles get spawned quicker and quicker each second, but there's a limit. I'll look to tweak some settings to make it work better.
I agree with flaws, will look to fix 'em.

Male

Joined on 2/25/14

Level:
18
Exp Points:
3,476 / 3,600
Exp Rank:
15,378
Vote Power:
6.01 votes
Rank:
Private
Global Rank:
3,165
Blams:
150
Saves:
2,621
B/P Bonus:
18%
Whistle:
Silver
Trophies:
3
Medals:
39,891
Supporter:
1m