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HerbieG

719 Game Reviews

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1 reviews is hidden due to your filters.

At the level of over 1000 "O"s the game lags so much that it is barely responding.

PS

This time everything was working well, I reached the end of the game but the medal did not unlock...

ninjamuffin99 responds:

yeah woops im dumb

Very good game. Only one thing seems to be a bit unrealistic so far: in reality you can see how much match (hey, nice pronunciation coincidence) you still got left until it burns out. Also the fall in the library would most likely put out the match.

Some second thoughts: at the latest stages the game becomes a bit too annoyingly Slenderman-like, it even reminds me that extremely irritating Lenke's Demon Blood where you have to constantly run from a demon that makes you drop the light source. It is also dumb that the ghost can put out the match when I need to space out the game notifications, like while picking up a key for example. This leads to a bug that the game forces the player to use all of the available matches, only then the "action: use match" disappears. -0,5 star because of these flaws.

PS - the character should be SAFE while opening doors, using keys etc. OR add an option to automatically skip all the dialogues like "you used the key to unlock the door" It is not the player's fault that you are forcing everybody to space out all the messages before the character can move. Unnecessarily frustrating. Sorry, but -another star.

Another bug found: if you open the door at the same time when the murder catches you, the game freezes.

If you will be making any fixes make sure it won't erase the progress.

CjElliott responds:

We have a patch coming very shortly to fix all the issues addressed in your review and more.

As for the matches, the character is not using the match to light the way, they are using the match to relight the candle when it goes out, you can tell the how much more time left before your next match by looking at how dim your candle light is, however we will think about adding an animation to show how much time you have left.

Thank you for the feedback :)

Something is making the controls a bit clunky. Perhaps you should enable an option to turn off the background. It seems to be making the game laggy.

This would be a great game if...
I already wrote you about it, but the update did not change anything: stop throwing packs of enemies at the player every 1-2 seconds. Just stop it... I haven't left the city yet after one battle and I already have to return to it, because more opponents are approaching. Give the player some time to develop the cities, to get used to the game, no strategy game starts by throwing hordes of enemies at the player from the very beginning. When am I supposed to wander around the map, to explore it, to actually enjoy the game?

Interesting game, I got 2 questions though:
1. If everything is already maxed then what do I need shards for?
2. Why I can use the missile swarm only once while as I see I got 5 loads of that weapon? Also after first use the value is not changing from 5 to 4.
3. And why the hell sometimes the very first meteor that hits my ship already destroys it?
One more thing: the highscore board is not working.

PS

I used the swarm for the second time, but there should be an indicator showing when the weapon is already reloaded.
Also a suggestion: change that ctrl button to q or e, it would be much more convenient. In fact it should be made like this: q - secondary weapon, e - missile swarm.
And make a health bar for the big ship, I almost reached the end without even knowing how much damage did I take from which meteors.

BASSAM18 responds:

1.i wanted to make a shop system to make the player play more but i thought there is no need if a player liked it he will stay but i had already made it so i left it there( in update i will add more things to the shop and make use of it)

2.actually the load is for another weapon you can use it by pressing (control) i think it is my bad i should have made tutorial , it is actually the ammo for the secondary weapon

3.ok i will check this and fix it now also :

i think you haven't noticed the icon near the shield it indicate the health or more like a (shield) that you have for 3 times you can see that it change everytime you get hit
i think the scoreboard is working now .
there is actaully , the (Z) that show up and the rocket icon get a lot bigger (%10 percent) i think i need to make it bigger so players notice it.
good i will make an option for the player to change control then .
thank you herbieg for your comment it will really .
THANKS

You got an error in the game: at the 3rd stage I destroyed all the ships except one and the game told me that I won despite I did not destroy the last ship yet. After I did it nothing happened and the game did not proceed.

PS - @blyndid is right: if you refresh the game right after it gets broken on stage 3 and enter highscores - you get the medal.

A general suggestion: it seems that the author is not very familiar with English, so maybe somebody could translate him the main suggestions from the reviews to Spanish?

This one took me some time and I even had to check the walkthrough, mostly because of 2 things:
1. The clock clue is illogical;
2. Also the actions related to the knife are illogical: do you eat a meal made from unpeeled and uncut vegetables?

There is one problem with this game, not sure if it is intentional: after a while you begin to see things on the screen like you were entering "drunk mode".

This hurts the framerate and the precision of game's response to clicking.

BryceSummer responds:

Hmm... That isn't intentional and unfortunately I'm not able to reproduce it... What browser are you using?

It's a very good game with well-made level design, I hope you will even make a sequel of it, but you need to fix some things, -1 star because of these important flaws.
1. As @yound pointed out the game fails to award the medals and you need to place something like a "re-send medals" button, but in the way that would NOT HARM the achievements data stored on players' computers. The game owes me medals for completing the game and picking up all collectibles. It is a classic problem of the game getting disconnected from NG API after a while.
2. Also like @JeffreyDriver wrote the game is completely not saving progress. No matter how many levels you pass when you click on "continue" you have to play from the very beginning.

And to even underline it once again: when you will be making updates for the game be sure not to mess with the users' data, so they would not have to replay the whole game again to get their medals.

AlienPlay responds:

Thanks for feedback! I'll try to fix these issues as soon as possible.

1st advice: you should fix the flying platforms, because lots of times I am just falling through them; this makes the game unnecessarily frustrating.

gabfou responds:

When your dashing? If not in the middle of the platform or on the edge (or anywhere)?

(The expected behavior is to go thought them when your dashing or if you didn't come from above. I don't say the expected behavior is fine by the way, feel free too say if your disagree)

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