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HerbieG

720 Game Reviews

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1 reviews is hidden due to your filters.

1. Scores are not submitting properly;
2. Some description of the seeds would be useful.
3. The bugs are way too fast/too strong at the very beginning. They can kill your flower before you can even build any defense against them.

PS

Managed the beginning, but wave 10 just humiliated my defenses.

Oscura responds:

1. I fixed the bug preventing scores being uploaded and apologise
2. I have written all the abilities down of plants as well as a small guide

By using a combination of basic plants and slowing plants you can slow down and boost your defences.

Thanks for playing and I apologise again for their being so many problems and plan on including a full in-game tutorial in my next project :)

It would be interesting to have the hats giving Mumba some special abilities, like higher jumping, faster fire rate etc. Oh, there is something weird about medals: they do not unlock right after I kill a boss, but after I enter another area.

A unique thing! I don't remember playing a game that would use a scroll. Although it's a bit of a hardware test for the mouse sensitivity and sometimes when escaping from one saw you may find yourself in a position where avoiding the next one is simply impossible.

Looks interesting. Some description of the skills available would be useful. Oh - I can barely see the mouse cursor while playing.

X5Z5 responds:

Check out the upgrades page, if you scroll over the faces on that page you will get descriptions.

I'll probably fix the cursor issue by adding in to the settings a way to return to having the default cursor at all times.

Thanks for leaving a review!

Medals ARE working and it IS Ruffle's fault. I disabled it in my account settings, staying with the bare Flash and the medals started to unlock just fine. Also: @TomFulp - you may want to look into this.

Little-Rena responds:

Medals are behaving a little odd in Ruffle but they are now working! There was a separate issue with medals as well earlier.

Overall an interesting game. I would only have few remarks for now though:
1. The 100 coins medal popped up not after finishing the game when I actually collected the 100th one, but after the next game; Also for the shopper medal I had to play one game to make it unlock on Newgrounds;
2. The punctuation is a bit... crazy I would say. For example in some cases using "and" after a comma isn't justified;
3. The orthography is a bit inconsistent when it comes to beginning a new line with a capital letter, for example after a comma;
4. It would be good if the letters would be even a bit smaller, but a line of text in the game would actually be a line of an original text;
5. I agree with @FreSch that a line should end by pressing the "enter" key and not by pressing "space", this isn't how you really type a text;
6. I wish I could turn off the currently playing track titles popping up, it is a bit distracting.

EAtkin responds:

Thanks for the comments, I'm working on an update right now so I'll get that stuff fixed and maybe some additional options for font size etc

I'll be updating this review with more thoughts, but some things were made better in the first version. I have to say that I am not praising this game like most of the people. Few things so far:
1. Not being able to stay in the full screen mode if you want to pause the game and restart it. Pressing escape makes also exits full screen mode.
2. About multiplayer and alternate controls scheme: using right-click for anything has to be changed, because right-clicking in Firefox disables the keyboard. The game should be fully functional for all browsers.
3. The description of the NG medals should include all the requirements that have to be met. Hovering over all of the ? boxes in the in-game medals section just to find a certain medal is a bit annoying. At least it would be better if the medal icons were grayed out until unlocked.
4. As for some medal requirements: a bonus round is a bonus round, so it should not count.
5. Changing the normal upgrades system into a system based on purchasable cheats is a bad thing. And having to purchase the handicaps is a bad thing as well. Having a traditional upgrades system makes it possible to create levels with much more variety of fair difficulty.
6. I admit I am not necessarily a fan of bullet hell games because of one thing: after some time of playing and heavy focusing on the screen it always makes the eyes unnecessarily tired, especially when you have to dodge tons of flashing bullets. It's simply unhealthy.
7. On the other hand, positive this time: a pacifist mode is an interesting thing to try, it actually helps you understand the patterns much better than playing a level in a traditional way.

A PS to your concern:
As you probably know on Newgrounds flash games are not going to die thanks to lots of effort made by PsychoGoldfish and TomFulp. Besides, there are still many ways to keep playing flash games anyway. I wouldn't be so sure about the sponsor of your games Kongregate though since they are "re-profiling" and flash games actually can be dropped by them.

matt-likes-swords responds:

Some of this feedback comes a bit late as Flash games are about to stop working in browsers... I've heard tomorrow is literally the last day.

1. This is not a point & click game;
2. Saving does not work properly, it does not save the amount of stars/coins collected;
3. I cannot even pass level 2 because the mouse cursor moves like drunk and clicking makes it freeze for few seconds.

Nice game! There only should be a way to skip the tutorial, especially if you choose to "try again".

TwoPigs responds:

Thank you - glad you enjoyed it! That makes perfect sense, will put it on the to-do list :D!

1. Is your game re-checking medals? Because for some levels they failed to unlock for me.
2. As for your answer to SOLjack-arts: it isn't an anti-cheat system, it is your game disconnecting from NG, which can be solved by adding a code that would force the game to connect to Newgrounds before posting a score/unlocking a medal.
3. The game should allow the player to play further even if I reached the level's minimum score, but I still got gnomes left.
4. The speed of the paddle is too slow.
5. When the "ball" comes out of a bow tie placed in the lowest row you are almost 100% finished, there is no way to bounce it back up.

Omael responds:

Thanks for playing and for your patience with medal stuff, Herbie,
The medals wheren't unlocking because i was unlocking them for the first time while you where playing and was having a hard time getting to those 100% ;-)
There's now an option to stay on the same level as long as you want.
i've spoken with Jack and he told me that he left the game open for a couple of days so the disconection was expected after the session expired, i'll look into that.
You may throw an additional gnome as long as there are gnomes falling. But i think your way may work better.
I'm adding 20% more speed to the paddle right now.
The bow ties are supposed to be hindering traps to play around.

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