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HerbieG

720 Game Reviews

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As an experimental project it may be good, but...
I'll never understand the purpose and reason of adding medals to the "games" like this. I mean what skills are required to get them if the "game" is totally random? By getting those medals how can anybody say that is better in any way? Has better skills, mind power, reflexes? It is only a matter of the "game"'s mood if you get them or not. There is no strategy possible, especially when you try to get the "no deal" medal.
Medals should be allowed only in games that actually require some skills to get them.

I would really like to be able to change the background, it really makes my eyes tired after a very short time.

1. The medals are not working.
2. Since the game seems to take some time you need to implement an option to save progress.
3. There is a desperate need for an ability to pick and relocate already placed turrets.
The game itself has a potential, but you need to develop it in the right way.

VFHolloway responds:

Hi HerbieG,

I've updated the plugins so the medals should work now, and i'll try to include save options in the full game.

Nice and challenging game, not too frustrating, maybe except 2 or 3 levels with that bouncing required, it was sometimes acting in a weird way. But I have to write something: I just can't believe that the author did not fix that medal issue for over 3 years...

No review since 2013? Time for a new one :-)
Well, that was a nice rush! Challenging, but not extremely frustrating. A good advice: logic first. At first try to understand how the current level works, what sequence do you need and then just perform the action as fast as you can. Everything is 100% logical.
The game has several flaws though:
1. Many times, especially when you need to pick the mushroom very fast you are failing. It seems that the game requires you to stop for at least a microsecond and then you can do the change and continue;
2. Sometimes it also seems that the game makes you still continue moving despite you have already released the key;
3. Also the hitboxes seem to be very weird, especially of the... mosquitos?
Oh, another advice: don't give up when you have a feeling that you made some time improvement on a level, but the timer is already showing you the same time you have finished the level earlier. Apparently the game is very accurate in time measurement, so actually you may make an improvement of tenths of a second that can really matter if you want to get all the medals.

Seriously... the laws of physics have been applied terribly in this game, especially the law of conservation of momentum.

The idea is interesting, but the game has several flaws and definitely is not suitable for computer + mouse. This is the important thing that many developers that create games for mobile devices do not understand. If you can just tap the screen - the game is easy. When you have to move the cursor - it becomes weird, although you can develop a strategy for this.
Lots of times the respawning happens in the way that makes it impossible to land anywhere because you are falling just between the platforms. Also the RNG of the game is creating impossible patterns, for example when you get an extremely high platform after a very low one.
And the cumulative medals are not working, I collected about 150 stars in one run, but the first medal did not unlock.

PEVA responds:

Hi thanks :)
1) You can "jump" with a color even when you respawn and land...
2) you can double jump to get to higher platforms
3) I just updated new version that removes "stars" bug, thanks! please refresh browser cache.

The idea for the game is great by itself, but the game has one super-annoying bug that ruins it. It may happen that while playing the level the pieces will simply get stucked one in another and the level becomes unsolvable. It is possible to "unbug" some of them, but still some of them are so stucked that you have to replay the whole level. If it was one of the easier ones - no big deal, but if it is one of those more complicated ones... Whole star taken away because of that issue.

Good game. Maybe not long, but still enjoyable. Even the atmosphere is well-built for an only 3-day long game. Ability to find 3 different endings is an additional value of it.

But you should look into one thing because there is a feeling that some content is missing in the game.
SPOILER
When Laura (do I remember the name correctly?) is saying "What has he done?" or something like that after you extinguish the fire you just get the key and suddenly she is also dead, there is no logic in this scene.

So I beat the game, I even beat the author's score ;-) The graphics is quite nice, but the game has several flaws. The sound loop is a bit monotonous.
1. The invention of the RNG surely made making of the games way easier, but it also made them worse. There is a very small amount of games of this type that are good enough to avoid doing one thing: generating impossible patterns. It completely ruins the game. For example how can I jump over the fence, attack the enemy at the same time and even avoid the next obstacle that has been placed just behind the fence or avoid a rider coming at you? Well, it is not.
2. The same about the placement of the objects that you need in the game, another example: how to pick a weapon that is exactly INSIDE the fence?
3. And the third thing, the hitboxes. How do they exactly work? An example: there is a princess or a civilian that I should avoid, ok - no problem, they are on the upper part of the screen, but my logic is telling me that there should be some space above them to pass safely. WRONG. The hitbox ends with the obstacle's head. Or maybe my horse is so wide. But it rather isn't since when I try to hit an officer I am missing him by a pixel. Or maybe he is 1 pixel wide? The same is about hitting the riding enemies. You are riding in the same row - that's what you think - you attack, but you miss despite the enemy is just passing next to you.
If you would somehow fix those issues I would definitely rise my score.

onlineIndiangames responds:

Thank you for the detailed feedback, much appreciated.

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