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HerbieG

720 Game Reviews

348 w/ Responses

1 reviews is hidden due to your filters.

Oh c'mon, another flappy clone? Ok, the mechanics isn't irritating, but at least change the background. For some reason the current one with the add-on of the birds makes my eyes tired very fast.

Catomgames responds:

Hi HerbieG, It was made for fun, but it seems that this game is receiving so much attention! Thanks for your feedback, we will think about changing that distracting background

To be honest... I just hate these floaty controls that just throw you all over the place...

An interesting new installment of Take a hike game with the use of Greek myth, good idea!
There are some things I would like to mention/change:
1. At the later stages you barely got time to put your fingers on the keyboard and if you get caught you are falling very fast, I managed to deal with it by keeping my fingers prepared while clicking start with my left hand using the touchpad, but that would not be a bad idea to give the player some time to prepare, like a board with "3, 2, 1... go!";
2. As I mentioned at the later stages you fall very fast, so it is only a matter of luck whether you will proceed or not. If you will get caught it is almost a 100% fail, because after you will click your way out of it you will be already too low to recover;
3. As for the luck upgrade: the next levels description is confusing: ow wait, I upgraded the chance of getting caught from 100% to 200% and even to 300%? So I actually made it worse for me? ;-)

AlexTheGreatish responds:

Thanks for the review, I tried fixing the things you told me.
1. You now have time to prepare before you start pushing the boulder
2. It now takes longer before you are able to get caught on a rock
3. I fixed the luck upgrade info, no clue why I didn't notice that lol

Knowing your previous games when I saw whose game it is I knew that it is going to be tough, but this is quite... brutal. Very unforgiving. Welcome to the hall of pain. There is one thing I would actually want to see improved though: at the current state the dash isn't very functional, it would be much better if I could use it while running down and being able to attack at the same time, to make it something like a piercing attack. Also in regard to the lifetime kills medal it would be good if the game had some kind of a counter for this, so the player would for example know for sure that his progress is being continued after returning to the game.

RainbowCemetery responds:

lifetime kills are reported in the web console when the game ends, though that's more something i forgot to turn off than an intended feature. appreciate the feedback

While the game itself is good I got some complains towards the stage 5 and probably 6 (haven't reached it yet):
1. They are heavy power-up dependent;
2. Can you assure that all the sequences generated by the game are possible to be passed? I tried the 5th stage numerous times and every time I was reaching a point in which I simply could not get through another wall of blocks because of lack of a proper power-up or not enough amount of time needed to dodge after cleaning the previous wall, or because of a brick blocking me the way to the red brick, which I was unable to destroy in time.
As I can see even the Author did not pass the highest stages ;-)

Absolutely brilliant idea of using Lego for creating a game! An advice: to make the areas look similar before and after taking some things from it etc. place a camera on a small tripod. This will help you take another photo from the exactly same position.

selfdefiant responds:

Thanks!! I started using my dslr camera then found my camera on my phone took better photos but had that problem with not being the same position. I will figure it out and make it better next time. I had no idea how lighting and everything can effect the photo! :)

A game with a potential for further development and some nice graphics. It would onle need some adjustments:
1. The waves are disproportionately long in comparison to the amount of kills required to get the corresponding medals. You get the medal for 300 kills before you even get the one for reaching the 5th wave.
2. Definitely needs more variety of enemies. Currently they only differ in their speed sometimes.
3. More variety of guns? So far I used only the assault rifle and a shotgun (the shotgun has an annoyingly slow fire rate).
4. Maybe make the stage bigger and allow the player to jump around it on platforms etc.?
5. The highscore board seems to be not working, it did not post my score.

IndieMindsStudio responds:

The highscore is Newground's, it takes time to load, we suppose, thus, we will work onto that!
Thanks!

Like JCLV wrote the game seems to be not saving progress at all. I already passed several areas, finished few levels (the water one, the fire one), but had to stop playing. I returned to the game and now I will have to start from the very beginning.

Is it an AUTOsave or do we have to do something to actually make the game save the progress?

JeffreyDriver responds:

Sorry for the trouble. There is an autosave and it saves every time you switch to a new scene. When you come back to the game, 'Continue?' should appear under the title. Clicking that should take you to the last scene you were on.

I haven't been able to replicate the problem, but I'm looking at it.

Last time when you submitted this game you accused me of putting a crappy review to your game before you pulled the game out for obvious reasons. As you can check I played over 3 500 games here, being a witness of lots of different and weird control schemes, game mechanics etc., but what the hell, I may know nothing ;-)

Well, your game is still bad, because except adding a small intro you did not change anything significant. Oh: one thing for the bad: you can sometimes get stucked like for example when you land behind that rotating coin to the very right, it is impossible to jump to the left when you get stucked there, so you have to reload the game, because there is even no reset option, button or whatever.

But there is one much more important thing, besides the fact that the controls are overresponsive: your game needs a meter that will show the player how much power did he charge for the next jump. This would make it possible to learn the controls better, but there is even more important reason to this: take note that your controls may work in an entirely different way on different keyboards. One is more sensitive, one is less and the same time of holding the left/right button can result in an entirely different behavior of the jumper.

Add this and I will surely rise my rating of your game.

CitizenGoose responds:

Hi.
Thanks for the collaborative review ;) I have made the changes. Please check it out. And you can press R

Sorry, but these controls are just ridiculous... there is basically no mid-air control. And as I can see you even could not beat your own game...

CitizenGoose responds:

Hi.
The controls are supposed to be like that. Its a game about getting used to an uncommon control scheme, like the game HOPS, but hey, that game doesnt get complaints. Not all games have mid air control. Sorry for trying out something different ;)

And its a long game thats pretty hard. The game is beatable, I have beaten it, otherwise I wouldnt upload it. I guess you could say I havent beaten this version online.

Thank you for your crappy review

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